Guest Red Ocktober Posted November 29, 2009 Share Posted November 29, 2009 ... they don't seem to be settable using fw.Renderer.SetWaterColor Vec4(0.1,0.3,0.39,255), Vec4(0.1,0.3,0.29,3) from BlitzMAX... i also can't get the underwatercolor to come across from that set in the editor... the fog colors in the attached pic should be dark blue green (the scene is underwater), but it appears to be gradiating to a light green... inspite of the SetWaterColor function... also... if a waterplane is set in the scene in the editor, it fails to show up using BlitzMAX loadscene()... i have to create it separately... i'm more interested in the water submersion color right now... any suggestion... thx --Mike Quote Link to comment Share on other sites More sharing options...
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