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Terrain texture and driving question


Kronos
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A couple of queries.

 

I want to add my own terrain texture to the list of available textures however just dropping it into the materials\terrain folder doesn't seem to work and it does not appear in the texture list. It is in DDS format. I've tried dropping it into an existing folder and also put it into a new folder.

 

Is there something else I need to do?

 

 

Whilst mucking about with the driver.lua script in the editor I notice when driving the viper in a tight circle the fps drop from 60 to 30 fps. Any ideas why this might be?

intel i5 2500k, ram 16gb, nvidia Geforce GTX570, asus xonar sound card. Windows 7 64 bit

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The more I use the prefix convention "vegetation_" the more I like it, less hunting about for things. I know it won't be to everyones liking but I am warming to it.

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As an extension to the answer from macklebee...

 

you can create new categories when you create the names like this

 

terrain_NEWCATEGORY_TEXTURENAME_SUBCATEGORY.DDS

terrain_NEWCATEGORY_TEXTURENAME_SUBCATEGORYdot3.DDS

 

when for example there are some cool jungle textures you can use the following:

 

terrain_jungle_grass.DDS

terrain_jungle_grassdot3.DDS

 

Lets say you have not only _normal_ grass you also heavy and lets say burned grass then you can use this

 

terrain_jungle_grass_heavy.DDS

terrain_jungle_grass_heavydot3.DDS

 

terrain_jungle_grass_burned.DDS

terrain_jungle_grass_burneddot3.DDS

 

and by the way you can have more subcategories... all separated by the _ (underscore)

 

cu

Oliver

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