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Official GUI Tutorial shoud be put in Learn Section

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I've mentioned it before that entire sections like Widget (GUI) and Sprite don't have a single C++ example and so you're forced to hunt and pick through whatever the community may have posted, and maybe to convert from Lua to C++ or the reverse, hoping you can figure the code out.  Someone was kind enough to post a GUI tutorial but he claims C++ requires Lua, which I don't believe is correct.

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I agree there needs to be some official tutorial..

Off topic:
As for my "claim" that the widget system relies on lua scripts(even by using c++), proof exists and you can easily validate it.

run this c++ code and you will see a panel is drawn.
rename/remove the script "Scripts/GUI/Panel.lua" and you will see your gui no longer works.
the reason for this is because each widget(gui element)  its functionality and rendering is done by those scripts.

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
	Leadwerks::Window* window = Leadwerks::Window::Create();
	Context* context = Context::Create(window);

	GUI* gui = GUI::Create(context);

	//this widget no longer works if you rename/remove "Scripts/GUI/Panel.lua" 
	Widget* panel = Widget::Panel(25, 30, 150, 200, gui->GetBase());

	while (true)
		if (window->Closed() || window->KeyDown(Key::Escape)) return false;
		context->SetColor(0, 0, 0, 0);

	return 0;


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