Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Adding animatons to existing mesh

Recommended Posts

So, I have a mesh with lots of animations and I forgot to make 1 animation. How can I add new animation from separated fbx file? Like, maybe save it with that 1 animation, without mesh but with same Armature or what; and after that, what shouldI do with it, how to link it? 

I've tried to export armature with some keyframes without mesh, but Leadwerks didn't see any keyframes. And I can't fnd any tutorial about it. Looks like these are obvious things, but I can't figure it out. :( 

Link to post
Share on other sites

Thank you, I have character.blend mesh with armature and keyframes, saved it as separated character_newanims.blend file only with new animations and mesh.

Exported character_newanims.blend as fbx character_newanims.fbx with mesh and armature.

Moved character_newanims.fbx to folder where in-game character.mdl is. (This created character_newanims.mdl)

Opened character.mdl by double clicking it in leadwerks assets. 

Chosed File->Load animations, selected character_newanims.mdl.


Well and then just extract animations. Thanks for help. 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...