Jump to content

Why animating child bones doesn't work?


Nexerade
 Share

Recommended Posts

local leftleg
local rightleg

function Script:Start()
    leftleg=self.entity:FindChild("hip.l") 
    rightleg=self.entity:FindChild("hip.r") 

end

function Script:UpdatePhysics()
    leftleg:PlayAnimation("walk",0.02)
    rightleg:PlayAnimation("walk",0.02)

end

^ doesn't work

function Script:UpdatePhysics()
        self.entity:PlayAnimation("walk",0.02)
end

^ work

 

I also don't get any nil errors.

I am not silly. My english is just not really great. T_T

But I'm learning! :D

Link to comment
Share on other sites

Try using SetAnimationFrame() instead. It doesn't appear child entities will animate with PlayAnimation(). Also, just a side note: PlayAnimation() only needs to be called once unlike SetAnimationFrame(), so you would not use it as shown above.

  • Upvote 1

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Thank you very much.

function Script:UpdatePhysics()
        leftleg:SetAnimationFrame(Time:GetCurrent()*speed,0.5,name)
        rightleg:SetAnimationFrame(Time:GetCurrent()*speed,0.5,name)

Now it works. 

  • Like 2

I am not silly. My english is just not really great. T_T

But I'm learning! :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...