Guest Red Ocktober Posted November 28, 2009 Share Posted November 28, 2009 lately i've been having this bad feeling that i've been wasting a lot of time in modelling apps building interiors of submarines... i mean, i wind up replicating geometry that is pretty much used throughout the interior (pipes, rails, flooring, switches, etc)... so i'm wondering... is it practical to design say a submarine as an entire scene... interior and all... and move it around a larger map... this would save a ton of mdeling headaches... just build the pipe section, floor section, etc... and asemble em, just like in a real factory, as a scene... even go as far as using the scripting to implement logic for the submarine (add logic to control wheels, switches, dials, etc)... in an earlier version of LW i experimented with loading the hydro scene and having it move slowly around... but i didn't pursue it... just wondering if this is a practical way to go in the current LW version... --Mike Quote Link to comment Share on other sites More sharing options...
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