Jump to content

Weapon sizes and Animation FPS


SleepingHollow
 Share

Recommended Posts

Just had a few questions regarding Weapon sizing and animation FPS.

 

First, when importing a weapon and getting it all set up, how small should the weapon be? What I mean is if it is too big when playing in-game the model will go though the walls, so I just wanted to know if there is a general size recommendation or if it's just trying till it works.

 

Second, when it comes to animating a weapon, what fps should I be focusing on? I use Blender to animate and I use 30 FPS to view the animations. That's about it thank you for any help :)

Link to comment
Share on other sites

Leadwerks doesn't use a set FPS value. There is a playback speed when you play the animation, so you can use any.

 

As for the weapon going through walls, I believe you can fix this by using 2 worlds. One world will have your gun, and the other world will have everything else. I did this in a previous project, but can't remember exactly how I did it. I just know it can be done like this.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...