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In-engine vertex editing


CrazyM
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Thanks, that's my thought as well. Now that I've got a couple of ways to isolate and move vertecies, saving a basis shape and some target shapes should be easy, then it's just a matter of Lerping values. I'd much rather have existing shapes detected and usable in the API, but I wanted to see if this could be a viable approach in case that doesn't happen.

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Right now you can drag to select/deselect, or right click a vertex for the same effect. It's all a but clunky right now, but I think it could be made into a viable blend shape workflow if a native solution isn't added to the API. The idea would be to load characters into an editor map, and create and save shape information for use by a controller.

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