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All your 2D drawing needs to be AFTER your 3D rendering. 3D rendering is rendered to a buffer and then that buffer is drawn on the screen, and then when you do your 2D drawing it'll get draw on top of that. It has to be in this order to work. What's happening with your screenshot is the buffer with the 3D drawing on it is drawing on top of your 2D drawings.


So after Render() but before Sync()

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