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Sprite shader/material with blurry texture problem


Lunarovich
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Hello! I'm trying to apply a material to a sprite, but the texture does not look the same on the material and by itself. Here is a difference:

 

SrbIqbt.png

 

 

QNMIiIr.png

 

As you can see, the material somehow ignores/destroys the blurry aspect of the texture and gives it straight edges.

 

I'm using the Editor/sprite.shader. Is there a way to keep the blur of the texture when the latter is applied to a material.

 

Thank you!

 

P.S. Here are material settings:

0HumIQS.png

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