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Prefab fire steps mismatch


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On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33

 

At this point, your particle emitter will look more like fairy dust than fire.

 

There is no visible indication of the emitter (other than x/y/z control points) at this point.

Maybe it's because of:

Error: Failed to load material "Materials/Effects/default.mat"

Error: Failed to load material "Materials/Icons/emitter.mat"

(That was referenced in http://www.leadwerks.com/werkspace/topic/12722-emitter-has-missing-materials/)

 

Our particle emitter will behave a little more like a fire now,

 

Still no visible indication of the emitter

 

set the Material property to use the file "Materials\Effects\fire.mat".

 

Now the screenshots match up. The previous two did not.

 

This could be a side effect of that other bug (missing materials) and may go away once those changes are propagated to us.

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