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How to use the SSLR shader?


Daniel0213
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Hello.

 

I spent several hours trying to work the shader, but I can not make it work: S

 

I'm using as the standard test developer textures.

With emissive material reflects.

 

I have put the shader in postprocess.

 

Where is the error?

 

Thanks!

 

SSLR.jpg

CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)

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Thanks Olby and Shadmar!

 

I had a misconception of what was an alpha channel, thought it was a transparency, but is an extra channel to RGB texture, which is saved in TGA format.

 

This tutorial helped me a lot, attached the link if he helps someone else.

 

 

 

http://gametextures.com/blog/2014/01/14/putting-your-texture-in-an-alpha-channel-using-photoshop/

 

After tutorial, put the TGA texture in your leadwerks material folder, set the texture to DXT5 compression.

 

Attach a picture with glass material, chrome material and a reflective ball.

 

Thank you very much!!

 

 

Cristal%20front%20view.jpgCristal%20rear%20view.jpg

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CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)

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  • 9 months later...

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