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GetPixels() exposed to Lua


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The idea with that is basically an array of char right? Can't you just have that be a table in Lua and do the translation of the table to char* and back? So GetPixel() will return a table that is acting as an array, and SetPixel() takes the lua table as an argument and inside the C++ code it converts that table to char* and calls the C++ version of SetPixel().

 

It may not be a direct translation from C++ but it can still look like it's working the same way from the users end.

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