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yea, how you can make a phy files, when you have only gmf ? :blink: (for dynamic bodies)

 

why would you only have a model in gmf? nothing out there inherently makes gmf from modeling? though I agree that the tool would be helpful and would cut out the need for saving as OBJ and adding another step to model creation.

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It makes sense in many situations to be able to create a physics hull for gmf models.

 

When you're working on some project, you usually have only the gmf files in your game directory, and want to create phy file only at final stage, when the models are otherwise OK.

 

Usually your editable model formats are in completely different places than your final gmf files, and it's hard to find the right editable model. When you work with different modelling programs or buy models from different places, you might also not have the same editable format available. Then you would need a phy file converter for any random editable file format.

 

It makes also no sense to have to create obj files, if you don't need them for anything else than making phy files.

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