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Destruction physics


FoxMulder
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Hello everyone,

I was wondering if it's possible to implement destruction physics in Leadwerks. Most of the game engine has this kind of physics already integrated. Is it already available and I didn't find it out ? Or it will be a future implementation ?

 

Thank you !

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  • 3 years later...

Hey guys, yeah I tried a lot with that. xD The engine offers this great newton physics system. You can make very realistic stuff with it. But you need to make all by hand, its glitchy sometimes and perfomance need to be checked.

Here I made a video quickly for you to see what I mean.

https://www.twitch.tv/videos/168986600

You can make for example an addforce script and blow up the wall, shoot it down or make an NPC walk through it.

You can make triangles as well for better optics.

Make movables props and give it a mass and the other things scene, so they interact.

With that said have fun. =D

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