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Showing results for tags 'tolua++'.
Here is how i made it possible to call C++ from LUA. I want to build Multiplayer game in Leadwerks. But i couldn't find networking libraries and threading libraries that would make it usable in Lua. So i build a Networking client in C++ with libcurl and libpthread . But i want to still use the Lua scripting on the prefabs since a lot of work is already done for me here. And also programming in Higher level languages is just faster. I decided to use the libtolua++ libraries, since this is already build into Leadwerks. I work on Ubuntu 15.04. Here the tolua++ libs are installed with:
Hi, Over the past few weeks, I've been looking into how to link objects to classes created in C++. Since I prefer to code in C++ but still value the flexibility of Lua, the goal of mine is to simply link a Object whether be a pivot, CSG, or a model to a C++ Class while having all the advantages of the Flowgraph communication, and such. When I came across ToLua++ (This File), I thought this would fix my problem. The plan was to link an object to a class by doing something like this in the Start function: self = self.class:new() However, if the lua-gluecode.cpp is included