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Found 5 results

  1. 1 download

    Hey all! This is my entry for the Leadwerks Summer Games 2016. The object of the game is to use your Remote Controlled car to capture all the Spookemons around your beach house before your batteries are depleted. Controls are explained in game. Almost all the furniture has physics so you can really ransack the place in the process! Feel free to send me feedback. If there's enough interest, I might polish it a bit more and add Xbox controller support, extra levels, gameplay elements and power ups! NOTE: - You'll need a decent PC to run this due to all the assets and phy
    Free
  2. diedir

    TinyGom Racing

    0 downloads

    This is a solo racing game (demo with one level only) involving remote control cars at 1/10th scale. TinyGom Racing PC Game ingame shooting_480p.mp4 Three game modes available : Quick Race with 5 "AI" opponents on number of laps you can choose. Time Trial against the Clock and a ghost car from the best registered lap, if you beat this ghost your best race will be the new ghost reference. Championship will make compete with 7 "AI" opponents in 5 laps on each level.(demo gets only one) You will find more details on my website and in the help in game.
    Free
  3. f13rce

    WhiteOut

    0 downloads

    (Entry for the Leadwerks Winter Games) Race against your friends and the AI and be the last one standing! Up to 8 racers at a time. The goal in the game is to score as many points possible in the rounds that you're racing. First driver to go out gets 0 points, second driver gets 1, etc. The winner gets an additional point if they survived the celebration time. The driver with the most points wins! WhiteOut! Leadwerks Winter Games 2017.mp4 Steam and Xbox controllers are supported! If you're using a Steam controller, add the game as a non-Steam game and configure the con
    Free
  4. This little game is here free to play: https://1drv.ms/u/s!AiVBgjDAyIXLs1khcglU6UKFbI_4?e=4oK8Sj 1] First step: Adapting the Spline tool to build what we need: I combined some of the possibilities that offers the Spline Tool (great thing) to obtain all this in one: - Cars align and follow the roads (rotation) - While using Physics, and so collisions - While using reverse travel (cars go back on the road) 2] next step: - We need speed cars in this game, beautiful , well smoothed, and challenging that can drive a few r
  5. Hi I want to ask something that I can't quite figure out on my own. How does a racing game keep track of who is 1st, 2nd, 3rd, and so on and so forth and update that information on the fly? Also this algorithm must work for any track of arbitrary topology.
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