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So I have been working on a game based around throwing ragdolls called Castle Defender. The concept is pretty much the same as Defend Your Castle ( http://www.xgenstudios.com/play/castle ) except for that it takes place in 3D. My issue is that I want to have many more active enemies but I can only have a few enemies active before the fps drops to low. If someone could help me find the cause of this low performance I would be very grateful! I have made a small test project that includes the base features of my game, feel free to check it out and play around with things! Test Proje