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Found 7 results

  1. This is my very first blog, so I'm not sure the ins and outs of writing one. I will do my best and hopefully become better at writing them. In the last few weeks, I have been contemplating starting a business in making games. I have done countless research on starting a business and have finally come to a point where I'm ready to begin registering the business and getting a website up and running. I have decided to write a blog on said website, which will mainly consist of dev logs on the game I will be working on. I also plan on making dev logs on YouTube, showing my progress, not only fo
  2. I have the urge to get some good answers now because I am reaching the apex of tolerance and patience reloading my old project and EVERYTHING IS EMPTY there is NOTHING in the map Now loading my new project it's also empty
  3. Hello again everyone, I am having an issue with the editor whereby it works absolutely fine in the textured render mode but as soon as I try and run the game or if I render a window in textured+lighting I get the error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Now I have been looking at the forums for a while now and it seems that this has happened before but the solutions proposed (deleting objects + computer restart) do not seem to be working... This wasn't a problem before until I added lots of lights to my game... I am making an inside level so excl
  4. Me and my team have been working with leadwerks for a little bit now, but have run into many issues with the programming, things are working and we don't know why or how, and things aren't working and we don't know why or how. We have been trying to do things ourselves and have also tried asking on the forums here, but feel as if we are just not skilled enough at programming. So we wanted to bring someone into the team who DOES know what they are doing. We have the full version on steam, so we can do c++ and lua scripts with no issues. Anyone here know where we can ask people about to join in?
  5. I really want to buy the Indie on Steam right now seeing how it is on sale and having tried the demo for a bit it looks promising. But I want to really want to know how good can one make the GUI of a game using just the tools provided with the Indie version? Some games can work with almost no GUI but other games require some fairly large amount of information and buttons to be accessible at all times. I've searched the internet for tutorials and examples, but there doesn't seem to be any. Also I was rather saddened that FlowGUI is no longer being worked on seeing how that had g
  6. Good morning, I've just purchased LE and I must admit it's really a good product ! However I was thinking about an upgrade from indie to standard edition. How can I do that ? I've purchased the engine via Steam and on my personal profile I can find the link to upgrade procedure, however I can't find anything to upgrade. Can someone help me ? Thank you !
  7. As the title suggests I am having a hard choice deciding whether I should purchase the indie or standard edition. I would like to know if the standard edition offers more than the indie edition. To my knowledge standard offers c++ support and that is it. does Standard offer more than this?(A comprehensive comparison would be greatly appreciated or just a link to a source of info)
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