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Found 3 results

  1. Hi Leadwerkers , Currently I am figuring out what would be the best way to save my game. What options there are for saving a table or varibles in general, and what options have you come up with? What I am working on at the moment was, to write a savedata table into a file like this and call it back with "dofile": return { someData = "Test"; someOtherData = "Tes2t"; } But this method is pretty tricky, not only have do you have to convert the variables into strings to save them, but it also is complicated and I think its no clean and fast solution because you have to work w
  2. When I fill a table with grid prefabs, I have two for loops in each other and this: table.insert(grid,gridPfb) System:Print(#grid) (#grid is the length of the table) It prints 100 times, each time its bigger,, because its being filled. But when I want to acces it from an other script , yes its a global table, like this: System:Print("STARTGRID : "..tostring(grid[1])) I get this in Output: STARTGRID : nil What could it be and how to fix it ? The length in runtime is also zero.
  3. Hi everyone, I'm new here and somewhat new to programming (other than Actionscript 8 years ago and OpenSCAD modeling recently) I followed through Jorn's Project Saturn videos and now I'm wondering how I can finish the inventory scripts on my own. Jorn left off with an open function for using the item, but didn't go into how to remove the item after it's used. I'm guessing I need to remove that item's table from the inventory table but am a little lost on doing that and also since there are 3 scripts working together for the inventory, I'm not sure where this function would reside.
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