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Found 21 results

  1. I would like to report an issue I have had with LE3 since day one. Not sure if anyone else has the same experience. As the title explains, some of the surfaces jitter (as in up and down) when camera is up close and is rotating. This happens with the standard materials and tutorial maps as well. When the surface is lit and has a normal map it looks like the diffuse is locked but the normal map jitters. In the animation below you can cleary see billboard jitter (in this case just the diffuse texture).
  2. roysizon


    A zombie shooter that deserves a try. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691701780 Standalone version: https://hisham.itch.io/zombiezi Leadwerks Game Launcher: http://store.steampowered.com/app/355500/Leadwerks_Game_Launcher/
  3. Hello guys so I have a question I need to ask you and Im not trying to be rude to Leadwerks thats not my intention. If I want to sell my game on steam is it then possible to create and convert the game so that I can sell it on steam without having to pay 20% of the money i get from selling the game to Leadwerks legally ? Thanks
  4. Hello everyone Im completely new to Leadwerks and I was wondering if I made a game could I then sell it without violating the terms / Leadwerks EULA or any other rules ? By the way I don't want to be rude to the developers of the software Im just courius.
  5. I'm creating a horror game and am having trouble with doors. The main location is a house with swinging doors in it, and no matter what I do to the scene details, I keep walking right through the doors. I've tried every modification I can, and for some reason I can't fix it! I don't know if I'm just overlooking a simple mistake or if I made a mistake that I really don't know the solution to. Any help, guys? (Scene details below.)
  6. Hello everyone! This is my very first blog ever and hopefully it's all readable! So, lemme introduce myself a bit I'm Dragonfreak and my real name is Dion, i'm still pretty new to this community. (joined late spring if i recall correctly) I study gamedevelopment, i'm in my last year (Due some school issues it took 1 year longer than intended) i already passed my exams thanks to this awesome engine! (I keep recommending it to anyone that ask for a good engine) Currently i'm in my 5th week of my final internship, as soon i'm done here i will have my diploma and will be an official ga
  7. Hi, I'm looking for texture from the internet but I can't find some kind of nice texture. Would you recommend free texture sites. Except Textures.com. note: my english is bad, i'm sorry
  8. Hi, Game Launcher window when started is maximised and goes off screen. There is no way to adjust the size of the window, and buttons at the bottom are almost off the screen. This not really looking good and will put off users from using it. I'm using KDE (which is available in Ubuntu if somebody wants to be picky about supported distro) IMO trying going to full screen is pointless especially if launcher have such a basic design. Attached screen is not cut off, this is how it looks with hidden task bar, whole desktop area and to already answer potential question. I had to hi
  9. Hello, I have a question about getting my game to run on certain peoples PC's. I recently compiled my game to test on a few friends PC's to see how it would run. The game runs completely fine when compiled on my computer as well as one of my friends computers. I tested 2 other computers and they initially had a missing OpenAL32 error, so I installed OpenAL on one of those PC's. I no longer get that error when trying to launch the game but now the game window opens for a second and closes directly after. I'm not sure if something else needs to be installed on the PC or OpenAL has not been insta
  10. Hi guys, Finally uploaded my 'game' to the workshop called d4Shmup. This is a simple prof of concept with one playable level. Any feedback is appreciated. If anyone want standalone, please shout out. http://steamcommunity.com/sharedfiles/filedetails/?id=630002481 Update 23/02/16 - Game now available as standalone: http://www.leadwerks.com/werkspace/page/games/_/d4shmup-r109
  11. Hey there ! And thank you for clicking this thread ! I provide you with game music completely for free ! Make sure to visit my site for further information: http://friedrich-betz.de/index.html The latest tracks: Download the track :"fastsong"(loopable) Could be used in a 2D Beat em up Download the track :"offhand house 2" Could be used in any modern style game and Main Menu Download the track :"Decisions" This Song could work for nearly every game Download the track :"Mystery in the woods.mp3"(experimental) Could work for a puzzle game Download the track :"Man in
  12. I have to upload two updates every time I update my workshop game because the first update uploads the previous build of my game. Should I just make a new workshop game and delete the current one or is anyone else experiencing the same issue?
  13. Hello everyone. I need help with a problem that has arisen when I started using the game engine. When I try to put on the map to see the player as the game is running, it does not appear that the prefab anywhere. I searched all folders and does not appear I even uninstalled and reinstalled the software and nothing. I not find him and I can not use the engine. Please someone who knows how to solve the problem? Thanks.
  14. I have the Lua Version (Indie), and compiled games show an unnecessary DOS Window which the user really doesn't want to read. How to disable it? It gives a bad impression.
  15. Only rare 3D map and character moving (for now) Maybe I have started this blog too soon, but I want to share my ideas . (also I am a bit bored ) If you want to build something similar like this in your game, please do that . Whats inside the Screen (items with "+" are currently not in the game): The screen itself: The resolution can be changed in the options menu, There is a very smooth vintage and contrast shader to make it look better. Appearently it has a very good look now. http://steamcommunity.com/sharedfiles/filedetails/?id=408368927 The map: Some self made assets wit
  16. Hi, I'm just thinking about how would I patch my future released game? There are three cases, considering the standard edition: 1. Leadwerks engine patching - new dlls must be downloaded and replaced to new ones. 2. Scripts, game logic (C++) and the main exe file - this is little confusing to me. Do not know what to replace 3. New content: maps, models (assets) - most things are compressed and secured. An entire new game version could be replaced of course but let's imagine that my game supports In-app content. How new maps, models and other assets could be downloaded to the clie
  17. Hello, My name is Tiago. I have an idea that I think would be a good one. The thing is that I have connections, but I don't have the skills for that. I have researched about the subject, but I still don't know how to do it. It is an anime graphic style of game. I need volunteers: programmers, map builders, modellers for the characters, etc. If anyone would like to help, I appreciate a lot. Yours sincerely, Tiago
  18. One of my levels crashes without warning when I try to test it. It was working fine not even 2 weeks ago. I have added nothing new to the level, and have since actually removed things from it thinking maybe it was over loaded. I'm not sure if its the editor, the game, or my machine (though I don't think it would be the machine if it ran fine before). I have a link here to the files for the map to see what is going wrong with it. http://www.mediafire.com/download/k61ercnrbmagitq/MyGame.zip
  19. Its Christmas time, good will to all men, but what about Zombies and Crawlers, well for Christmas this year they have decided to have a massive fight, to find out who is the best. You don't take sides, but see an chance to have some fun with their altercation. You are neutral, and can not hurt a Zombie or Crawler, but you can get in their way, or push past them when they are fighting on the edge, sorry, excuse me, oops, oh dear; some may fall off, of course being a neutral you wouldn't have another motive, like placing a wager on the outcome. You would - shame on you. Well once you
  20. Hello I am looking at the leadwerks engine, and as many of you would know i have had a play with it in general, and i am really interested in going further into an idea for a game. I would like you to tell me what you think, and/or if it is possible. My idea is to have a future set war, where you fight in "mechs" or walkers similar to in Avatar. I would think of having a multiplayer as well as singleplayer, in which you have battles. The sort of scenes would involve futuristic, industrial type areas. I have no doubt that this will involve a lot of work. I am not the sort of pers
  21. Just a short entry for now. Finally, we received a confirmation email from Big Fish Games and these days we are working to implement their requests. I hope until the end of the month we will send our game for full QA. Here is a picture from the title screen. I will come with more pics in the next days. Update: More news may be available through: http://www.facebook.com/pages/RVL-Games/112666448755905
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