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Showing results for tags '3d model'.
This must have been asked a million times, sorry for that. But today, how many polygons is reasonable amount to use for a model (prop) I've been learning 3d modelling for few months now and to this point, I have really tried to keep polycount as low as possible for simplicity, speed and I kinda like the "straight lines"-look my game is taking due to this (and currently I just lack the skills to create more complicated objects) . But not everything can bee "hard and sharp". like seats. I made a test sofa or couch and used as few polygons as possible to get it's shape, then with much more p