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  1. Hello My problem is that I have an Pivot which has the platform.lua script attached. when I test it out and select it to be enabled at the program start, everything works just fine. The pivot with all the atttached models are moving right where I want them and at the right speed. But when I select it to be disabled at the start of the program, it just keeps locked. I am pretty sure when you are ingame you cant make it change or just start inside the game. I tested it inside flowgraph editor with multiple ways : collision, pushbotton (none of them work) It am very confused about that since the most part of the script is in update...() functions. So how do you can make it change (via flowgraph) ?
  2. Hello! I have problems with creating spectator camera with C++ using this tutorial sphere moving faster then camera, but this is not main problem. I dont understand why, but sphere have the inertia. I mean, when i stop pressing 'w' sphere dont stop movement, just slow down a bit. And also she pushes off from the wall and flies. I cant understand why it hapends! Please, give me advice. There is my code #include "App.h" using namespace Leadwerks; App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {} App::~App() { delete world; delete window; } Vec3 camRotation; Vec2 centerMouse; Vec2 mouseDef; Vec3 camMovement; Vec3 Temp; float MouseSens; float strafeM; float moveM; float forceM; bool cameraMode; bool App::Start() { // Создание основных коммпонентов window = Window::Create("Learning", 0, 0, 1920, 1080, Window::Titlebar); context = Context::Create(window); world = World::Create(); camera = Camera::Create(); camera->SetPosition(0, 2, 5); light = DirectionalLight::Create(); // Определение переменных MouseSens = 10; strafeM = 0.4; moveM = 0.6; forceM = 1000; centerMouse = Vec2(context->GetWidth() / 2, context->GetHeight() / 2); // Создание спектатора spectator = Model::Sphere(8); spectator->SetPosition(Vec3(0, 8, 0)); spectator->SetScale(Vec3(5, 5, 5)); Shape* spectatorShape = Shape::Sphere(0, 0, 0, 0, 0, 0, 1, 1, 1); spectatorShape = Shape::Sphere(); spectator->SetShape(spectatorShape); spectator->SetMass(1); spectator->SetGravityMode(false); spectatorShape->Release(); cameraMode = false; // Загрузка карты Map::Load("maps/test.map"); window->HideMouse(); return true; } bool App::Loop() { Time::Update(); world->Update(); world->Render(); context->Sync(false); // Возможность закрыть окно if (window->Closed() || window->KeyHit(Key::Escape)) return false; // Переключение между режимами камеры if (window->KeyHit(Key:)) cameraMode = !cameraMode; // Удерживание указателя мыши по центру Vec3 CMP = window->GetMousePosition(); mouseDef.x = CMP.x - centerMouse.x; mouseDef.y = CMP.y - centerMouse.y; window->SetMousePosition(centerMouse.x, centerMouse.y); // Вращение камеры camRotation.x += mouseDef.y / MouseSens; camRotation.y += mouseDef.x / MouseSens; camera->SetRotation(camRotation); //Движение камеры camMovement.x = (window->KeyDown(Key:) - window->KeyDown(Key::A)) * Time::GetSpeed() * strafeM; camMovement.y = (window->KeyDown(Key::E) - window->KeyDown(Key::Q)) * Time::GetSpeed() * strafeM; camMovement.z = (window->KeyDown(Key::W) - window->KeyDown(Key::S)) * Time::GetSpeed() * moveM; if (cameraMode) { camera->SetPosition(spectator->GetPosition()); Vec3 tForce = Transform::Vector(camMovement, camera, 0); spectator->AddForce(camMovement * forceM); } else { camera->Move(camMovement); }; return true; }
  3. Hello, I just bought the software, and I wanted to make third person shooter, but there is no script to add to your model. I have look at the videos and scripts on the web but they look out of date. I have leadwerks 3.5 lua edition. Does someone have a new script in lua ? Thank, Goodjourney
  4. So i was starting a new project and modeled an Player with some bones. It is in a third person view and the problem is that you cant see where the player looks (to pick up objects). So I just started to Insert the camrotation on the x axis inro a SetRotation function. 1. function Script:UpdateWorld() 2. self.entity:SetRotation(Math:self.camRotation.x,0,0) 3. 4. end I get the error: function arguments exspected near "." , (in the 2. line) The herarchy looks sth like this : Player(fpsPlayer) SantaModel ->arms ... -> Head (right here is the Script attached) Camera(this has no script but is attached to Player) I dont know wheres the problem , it is probably some newbie mistake. To make sure, the camRotation.x is in an other script.
  5. So i was starting a new project and modeled an Player with some bones. It is in a third person view and the problem is that you cant see where the player looks (to pick up objects). So I just started to Insert the camrotation on the x axis inro a SetRotation function. 1. function Script:UpdateWorld() 2. self.entity:SetRotation(Math:self.camRotation.x,0,0) 3. 4. end I get the error: function arguments exspected near "." , (in the 2. line) The herarchy looks sth like this : Player(fpsPlayer) SantaModel ->arms ... -> Head (right here is the Script attached) Camera(this has no script but is attached to Player) I dont know wheres the problem , it is probably some newbie mistake. To make sure, the camRotation.x is in an other script.
  6. When i create surface it look like it does not reflect light — very-very dark. What parameter setting it?
  7. Have anyone code exapmles with buffers using? In wiki it is VERY old
  8. Hi. How to check collision whith trigger and other objects and return this objects adress? In C++
  9. hi there i have a flow gui system how do you make a start menu for your game and when you click start for it to play your game ? this may be so easy for you guys but im learning on my own so pretty much in the deep end haha thanks for your time reading my post :-)
  10. Hi there! I'm wondering if anyone has any tips or known techniques on how to create a split-screen in Leadwerks using Lua. Many thanks in advance!
  11. why is my game lagging when im running it ?? it never used to ??
  12. can anyone help me with a zombie AI ?? i used the leadwerks AI but its not that good pluse my zombie runs through me door ??? would appreciate if someone could do me a script :-) still learning haha
  13. I need Help! I am running into a very disheartening crash that I don't understand. My test level keeps crashing with the not-quite-helpful error message of "Object Table Not Found". I am not quite sure what this means, and the error is not consistent enough for me to trace effectively. Oddly enough if I run in debug mode, it just crashes out without even giving the error. Nothing complicated is going on in the level. I have a character, who fires an entity(trigger collision) and when the entity is close to the target point, I release the entity. It usually crashes after doing this about 20 times. I do not even evoke a collision or move any other characters. I am hoping that this error is something familiar to more seasoned developers, but if not I will try to post additional detail. Any advice on this issue or how to better trap it in debug would be helpful. Thanks as always.
  14. Hey, I have a problem that I must say, puzzles me quite a bit. when I opened my game after an update 2 months ago I recieved the error: Error 1 error C2668: 'Leadwerks::Entity::SetPosition' : ambiguous call to overloaded function 3 IntelliSense: more than one instance of overloaded function "Leadwerks::Entity::SetPosition" matches the argument list: function "Leadwerks::Entity::SetPosition(double x, double y, double z, bool global = false)" function "Leadwerks::Entity::SetPosition(float x, float y, float z, bool global = false)" argument types are: (int, int, int) object type is: Leadwerks::Entity I have no idea what to do as I have now deleted the code and tried using one of the third person templates to see if i did a mistake but I get the same error :S Hope you can help me App.cpp
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