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  1. So I have this box that I want to resize. The one highlighted red. I want to resize it to where its not below the object next to it. I dont want it to be that tall. If I do it goes below it like shown in the attachments below. Any help? If that even made sense?
  2. Hello everyone and thank you for having a look at the issue I'm having! I am trying(<-emphasis) to make a game that starts out on a spacecraft and then (via disaster and escape pod) crash lands on earth. At this point in time I am watching the tutorials and learning as I go on how to use the editor. This issue I'm having is with a material in the SciFi Interior Construction Kit, in particular 'windowb.mat'. When I am using the material as a window I cannot see far enough to see the engines of the spacecraft, and when I just delete the wall I can see them, below is what I am on a
  3. Hello again everyone, I am having an issue with the editor whereby it works absolutely fine in the textured render mode but as soon as I try and run the game or if I render a window in textured+lighting I get the error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Now I have been looking at the forums for a while now and it seems that this has happened before but the solutions proposed (deleting objects + computer restart) do not seem to be working... This wasn't a problem before until I added lots of lights to my game... I am making an inside level so excl
  4. Hello Everyone! I recently purchased the Indie Edition of Leadwerks off of Steam, and have been enjoying it. I noticed that I can't orbit / look around in the perspective editor, unlike the documentation says. Has this happened to anyone else? Thanks. Edit: I also forgot to mention that when I try to use "Debug" mode, I only get the script editor window, and no game appears. Anyone else?
  5. I also have a Intel® HD 4000 graphic card and 2.2 - 3.2 ghz , but i open the software and it results in the common "Failed To Configure Graphics" But I downloaded the Intel driver and I get an error Message saying 'the driver being installed is not validated for this computer, please obtain the appropriate driver from the manufacture" I have a i7 core and I m using my acer aspire V3-571-9646, I used to have a desktop but It died GG this is my first laptop, so im not very well informed on the drivers ,thanks for reading
  6. I am new to programming so I debugged my game and it gave and error. So I tried to fix it (Just began today because there was sale on the engine) and this happened line 58 on debug please help.
  7. Hello everyone, I am creating a game where the player has to use physics to navigate the level, such as stacking objects to create stairs to get to a point, etc. In said game, the player can accidently drop objects off the level or get them destroyed by other forces. I would like to implement a feature where the player can hit a key and the level and all scripts, lighting, etc. is reloaded. This code must be in C++. How can I do this? Please help. Thanks.
  8. I have placed the FPS Player prefab in my scene but when I run the game I'm in freelook mode. How do I fix this?
  9. Just wondering if there are any video/text tutorials to help me with this. I have tried to do both these things and failed miserably, very confused. New to lua code, and leadwerks.
  10. So I have been testing with new character models for enemy's, and I have come across an error. When ever the enemy runs towards me he gets pushed back by some force field. I am using the default monster script.
  11. Ok so I have a mesh character that I modified so it has as few vertex's as possible to make sure the engine doesnt over load. But when I use it as a character controller the fps goes to ****. If i am not using it as a controller it seems fine. The character is bone rigged, has 10 prims 5 spheres 5 custom mesh all are on low poly as possible
  12. I made a nice little game and have a few questions. 1. Can you export your game to your computer and not the Steam Workshop? 2. When I export it is not titled what I originally set the title to, and when I start up the game, it is only a block and an orange floor. If anyone can help me that would be great.
  13. Hi everyone. I was wondering if someone could take a look at these modified versions of Shadmars Vegetation+Diffuse+Shadowmask and Shadow+Vegetation shaders to check for any errors. Also I was wondering if there is a way I can make the vegetation sway only when it is visible and/or within a certain distance from the camera. That could be really useful (especially if it increases my fps). Anyways here they are. They compile without any errors and seem to work fine. Feel free to use them in any of your own projects at your own risk until they get a stamp of approval. Vegetation
  14. Hi there I was wondering if anyone knows how to fix this problem. I'm trying to import a model from blender its an fbx type that has been hand painted using blenders texture paint mode. for some reason the fbx file keeps comming up with this error when imported : Loading model "C:/Users/Joshua/Documents/Leadwerks/Projects/ElderonGM/pillar.mdl" Unknown chunk in model file. Deleting model "C:/Users/Joshua/Documents/Leadwerks/Projects/ElderonGM/pillar.mdl" Error: Failed to load model "C:/Users/Joshua/Documents/Leadwerks/Projects/ElderonGM/pillar.mdl". the model seems to impor
  15. Somehow i cant download any files from the assets for example this: http://www.leadwerks.com/werkspace/files/file/375-medieval-building/ it always says "You do not have permission to download this file" look here: http://prntscr.com/400ibu i own leadwerks on steam btw. Anyone got an idea why it doesnt work?
  16. Hello, My name is Drake and I was wondering if their is a way to import water into the engine? I've tried downloading this http://www.leadwerks.com/werkspace/files/file/468-water-prefab-for-leadwerks-31-steam-ed/ but its not working... Need help please!
  17. So I have a player and a weapon. I pickup the weapon by parenting it to my entity. I drop the weapon by calling weaponentity:SetParent(nil) and then it drops like it should. My problem is that the weapons collision shape doesn't change back to normal when it drops. I imagine that it keeps the shape it inherited from its parent. It is hard to describe so I added a video to show what's going on. If anyone knows what I can do to fix this let me know. I have tried to change the weapons shape back to its original shape when it is dropped but that hasn't worked. --video https://www
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