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Dan22

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Posts posted by Dan22

  1. Yes, a lot of the stuff here you see is still being cut from the final game, such as the dorito logo, mlg logos ect that will most likely cause the game to be taken down and before the game is greenlit i'll go through the game with somone to make sure all trademarks and copyright infringements are removed before the game is released. If removing the content to prevent copyright is not possible without being detrimental to the game then the game will be released for free.

     

    Things like the Gabe Newell level are supposedly fine as there are a couple games on steam that uses Gabe Newell's face and name in their game for commercial use.

  2. Hello all, brace yourself for the newest arrival to the Leadwerks game engine. You may have seen this game before as "Snoop Dogg Simulator" but has since undergone a change into "Meme Simulator" so that it can be released publicly without myself getting in trouble. The game is currently very early in development, and I am not a coder by no means so it is a surprise to myself that I could create a game even if its bare bones.

     

    Lets get to it then!

     

    Videos:

     

    Main menu + Kappa level + John Cena level:

     

     

    New Gabe Newell level:

     

     

    Pictures:

     

    http://images.akamai.steamusercontent.com/ugc/498016014222333559/D973FAC5A02F1DAAC40B951775050550C3456073/

     

    http://images.akamai.steamusercontent.com/ugc/498015917100373996/3BA2B8AA956E053CE210ADE1006C3B52E001D979/

     

    http://images.akamai.steamusercontent.com/ugc/498016014223351287/6F9AE344100ED6D98D1F2079CF7C4410AA391F86/

     

    Future Plans:

    In the future I would want to polish the game, add a possible timing game mechanic and leader boards mechanic so there is an element of replay value to get the best time in the game. Once the game is at a finished state, it is possible that the game will go on steam Greenlight and perhaps on Android.

     

    Let me know what you think and what you would want added!

    • Upvote 1
  3. I have a modified sound script that stops when it is linked in the flow graph idk if this is help to you.

     

    Script.soundfile=""--path "File" "Waveform Audio File Format (*.wav):wav|Sound"

    Script.playing=true--bool "Playing"

    Script.enabled=true--bool "Enabled"

    Script.range=50--float "Range"

    Script.volume=100--int "Volume"

    Script.pitch=1.0--float "Pitch"

    Script.loop=true--bool "Loop"

    Script.volume1=0

     

    function Script:Start()

    self.source = Source:Create()

    self.source:SetVolume(self.volume/100)

    self.source:SetPitch(self.pitch)

    self.source:SetLoopMode(self.loop)

    self.source:SetRange(self.range)

    self.source:SetPosition(self.entity:GetPosition(true))

    local sound = Sound:Load(self.soundfile)

    if sound~=nil then

    self.source:SetSound(sound)

    if self.playing==true and self.enabled==true then

    self.source:Play()

    end

    sound:Release()

    sound=nil

    end

    end

     

    function Script:Play()--in

    if self.enabled then

    self.source:Play()

    end

    self.component:CallOutputs("Play")

     

    end

     

     

     

    function Script:Enable()--in

    self.enabled=true

    if self.enabled then

    self.source:Stop()

    end

     

    end

     

    function Script:Disable()--in

    self.enabled=false

    if self.source then

    self.source:Stop()

    end

    end

     

    function Script:Pause()

    self.source:Pause()

    end

  4. Hey guys, been busy with college but learning how to paint my models and make them look abit beter, Heres a simple shield I made:

     

    Final Product:

     

    000a864b59c6f55af7eb9c1b7423e092.png

     

    9a4b94dff9e15c63e4ceaf8ec108dcd7.png

     

    Texture (Hand painted by me in Gimp):

     

    d05141894d0d3af4ab0f1cb918002218.png

     

     

    Also beginning to learn how to draw concept art for my models ect,

     

    Sword Concept Art (I will be making this soon):

     

    deea0e0a83aeb691184f177ad9fc31cb.png

     

     

    Thanks again for reading! More updates soon and let me know what you think!

    • Upvote 2
  5. aa3a0699f94c09cead00e0e46b9bab22.png

     

    I wanted to use sprites instead of lense flare as I wanted it to rotate around y axis only but you can see the glow through geometry. Could this be fixed because I cant use lense flares which do dissapear from geometry due to lack of options in them, or a possible client side fix which could be explained how to fix in detail.

     

    Thanks

  6. 1. You can get rid of the shine completely by clicking the point light > Appearance > Specular Brightness

     

    Specular is basically what brings the shining part of your light so turning that down will get rid of the shine if you do not want it.

     

    Example:

     

    407c7fc5dd4a5a1a1cfa37456d2bc505.gif

     

    2. To make the way the shine on the wall actually looks realistic you need to make a specular map and normal map for your textures so they do not look flat and actually look realistic

     

    Tutorial on making Specular and Normal Maps

     

     

     

    If you do not have Photoshop, Try Gimp

     

    And for the globe around the torch, if you are using a point light it comes already with a globe around which you can change the size of by clicking on the light > light > range

     

    Example:

     

    a976c0326ca99fb78ef3a22b45c3f0a2.gif

     

    3. For changing the colour of the light, click the light > Appearance > Click the box next to "Diffuse" and select the colour you want.

     

    Example:

     

    297b80bbebd70d559dbc6ceae6364bf6.gif

    • Upvote 8
  7. I have new models I made today for you guys! Hope you enjoy!

    Electric Guitar:

    589c20e1f828908d5fa426e1ca0aa656.png

     

    Electric Guitar Render:

     

    504bdff2af302de8013efad42495be9d.png

     

    Metal Barrel:

     

    49ad562064b26d6a5ae75ecdb5c4383b.png

     

    Funny Model:

     

     

     

    945c40f66783bca2edbab41b62059b9f.png

     

     

     

    Thats for this time guys, Hope you like it!

    • Upvote 5
  8. Just made this while bored today, hope you like it!

     

     

     

    Front of Iphone (In Maya):

     

     

    58540a4669bccc9ea8efa1ea71820567.png

     

    38920f16cf022f8c983d52c5402ff86a.png

     

     

    Back of Iphone (In Maya):

     

     

    58695d0757da6e33c80decd8cfb11040.png

     

     

    UVs (In Maya):

     

     

    7af58e0db7ed337e41a16311e61e28b5.png

     

     

    Final Render of Iphone (In 3DS Max):

     

     

    7b3e2609c5c71d64d4f8c2eb393fa1c4.png

     

    8c6552d09c45869ae3688d2c4d114f97.png

     

    2583e1608ce1fb75d6c3b2bb506e24d2.png

    • Upvote 6
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