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Posts posted by malachi
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Yes, the issue exists with Blender and every other program that calls for any external program when run through Steam.
You can test it by clicking the links on the splash image that comes up when Blender starts.
Confirmed.
Clicking the manual, it did not open.
I did see ps showed these:
malachi 17031 17011 0 18:32 ? 00:00:00 /bin/sh /usr/bin/xdg-open http://www.blender.org/manual malachi 17033 17031 0 18:32 ? 00:00:00 gvfs-open http://www.blender.org/manual
Killing off Blender and those, I managed to successfully launch the manual from the command line using the same command:
malachi@hydra:~$ /bin/sh /usr/bin/xdg-open http://www.blender.org/manual (process:17282): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed malachi@hydra:~$ echo $? 0
And
malachi@hydra:~$ /usr/bin/xdg-open http://www.blender.org/manual (process:17181): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed malachi@hydra:~$ echo $? 0
Maybe it has something to do with the g_slice_set_config failed assertion.... but in both those cases, the manual did launch in the browser...
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I'm not actually able to monitor that thread, as it is private.
Can you confirm that Blender on Steam also has this problem, when it is launched from the Steam client?
I installed Blender from Steam. Haven't used their UI in over a decade. Steps to test whether it has the same problem?
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I actually had that on 14.04 as well, have you reported it too Steam/ Valve yet? It's almost guaranteed to be their fault in some way.
I wonder what their own UI is doing differently. When you close Leadwerks, it opens their UI with an ad. If you click details, it opens the browser fine.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11
It shows installing the Crate and Barrel asset
After following the workaround to subscribe to it inside Steam
http://www.leadwerks.com/werkspace/topic/12741-workshopbrowse-does-nothing/
The Workshop:Manage AddOns did not reflect the new item until the Editor was closed and relaunched
After that, it showed the new entry, but will not allow install
Leadwerks.log and update.log are both 0 bytes...
I looked through the other related tickets (http://www.leadwerks.com/werkspace/topic/12081-installing-dlc-instructions/page__hl__workshop) , and the fact that the Install button is not clickable seems to be my problem.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11
To install an item from the Workshop, first you need to open the Workshop browser.It doesn't actually say how to do that. I figured it would be from Workshop:Browse, but that doesn't do anything.
I found this bug:
But since it is read-only, I assume it was closed based on Firefox launching.
I have Firefox, Chrome, Opera, Chromium, Firefox Dev Edition, and a couple others... none of them launched.
As a temporary workaround, in Steam, go to Installed, Leadwerks, find the button for the Steam Workshop.
I don't think the prior bug should be read-only. It's still outstanding.
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Issue is similar to http://www.leadwerks.com/werkspace/topic/12657-saving-a-map-does-not-add-extension/
On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33
Enter the name "My Prefab" and press the Save button.That doesn't work. It saves the file, but does not show up in the Asset Browser. You have to manually add the pfb extension for it to appear in the Asset Browser.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33
At this point, your particle emitter will look more like fairy dust than fire.There is no visible indication of the emitter (other than x/y/z control points) at this point.
Maybe it's because of:
Error: Failed to load material "Materials/Effects/default.mat"
Error: Failed to load material "Materials/Icons/emitter.mat"
(That was referenced in http://www.leadwerks.com/werkspace/topic/12722-emitter-has-missing-materials/)
Our particle emitter will behave a little more like a fire now,Still no visible indication of the emitter
set the Material property to use the file "Materials\Effects\fire.mat".Now the screenshots match up. The previous two did not.
This could be a side effect of that other bug (missing materials) and may go away once those changes are propagated to us.
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Works fine on Ubuntu 12.04...
That version is 3 years old, not the current version and not even the latest LTS.
Are you able to test against 15.04 or 14.04?
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It looks like our GUI layer actually doesn't support this. I was under the impression that it did, for some reason. I made a note of it on the tutorials pages.
So then this one would actually be blocked as well then
http://www.leadwerks.com/werkspace/topic/12675-barrel-example-takes-extra-steps-to-complete/
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It says to drag the files onto the program window, so you don't need to import them each one at a time.
Oh, I think I was trying to multi-select from File:Import
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I don't understand. Left-clicking in the viewport moves the creation widget where you click.
Oh I see! I was looking for the x/y/z handles.
Yeah it works.
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It wouldn't allow me to respond to this thread
http://www.leadwerks.com/werkspace/topic/12652-floor-blocks-light/
In either the "Left" or "Back" viewport, raise the position of the object creation widget so it appears above the floor. Press Enter on your keyboard to confirm the creation of the point light.You have to press Enter before you can adjust the placement.
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I think this is covered pretty well:
That is in relationship to the see-through teapot, which makes sense.
If you go up to the wooden teapot, near the top of the page, it shows a 2-sided model with the Two-sided unchecked. With it unchecked, it doesn't actually look like that. (Note the back of the teapot is see-through in the attached, but not in the tutorial)
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On http://www.leadwerks.com/werkspace/page/tutorials/
Learn how to make all kinds of particle effects, including clouds, smoke, and fire.In reference to http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10
The tutorial is incomplete.
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On http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10
Click in the viewport where you want to create the particle emitter to place the point entity creation guide. Press the Enter key to create a new emitter. If the editor has real-time rendering disabled, a message box will appear asking if you would like to enable it. Press the OK button.When it creates the emitter, I see these errors:
Error: Failed to load material "Materials/Effects/default.mat"
Error: Failed to load material "Materials/Icons/emitter.mat"
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This also affects Render: Open Screenshot Folder
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On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9
One such tool is L3DT and it can be downloaded for free. Let's import a heightmap made with this tool.Since that is Windows only, maybe we should provide a link to some cross-platform tool or tutorial?
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On http://www.leadwerks.com/werkspace/page/tutorials/_/terrain-r9
Press the Import button in the terrain editor and select the file "heightmap.r16", which is found ine tutorial samples project base directory.Filename is terrain.r16
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Only the official / default UI is meant to be supported. This is an example of how having lots of options causes problems.
I understand. I had completely dropped Ubuntu when they brought out the Unity crapware "let's be a Windows 8 version of Mac" desktop; but I got tired of Mint constantly uninstalling my nvidia drivers on purpose. Just reporting the bugs I find.
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With the Unity desktop, it's fine. What desktop are you using? Also what distribution you are using because Ubuntu is the only distro officially supported.
Ubuntu 15.04 + Gnome 3
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I think he's using Linux though.
yeah, it's on the tags
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On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8
Now open the "crawler.mdl" file in the model editor. You'll notice right away that the model is moving all by itself. (If it isn't, just press the Play button in the animation controls at the bottom of the window.)This part is very non-intuitive. It didn't show the entire model at first, and didn't auto-play. There are no buttons with Play icons or tooltips. Randomly pressing the two buttons to the left of the slider, I managed to get it to 'start' - but all it was doing was flashing different body parts on the screen really quick. It didn't appear that anything moved, just flashed.
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Single Viewport not available
in Leadwerks Engine Bug Reports
Posted
This is working well now.