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Posts posted by malachi

  1. Yes, the issue exists with Blender and every other program that calls for any external program when run through Steam.


    You can test it by clicking the links on the splash image that comes up when Blender starts.




    Clicking the manual, it did not open.

    I did see ps showed these:


    malachi 17031 17011 0 18:32 ?		00:00:00 /bin/sh /usr/bin/xdg-open http://www.blender.org/manual
    malachi 17033 17031 0 18:32 ?		00:00:00 gvfs-open http://www.blender.org/manual


    Killing off Blender and those, I managed to successfully launch the manual from the command line using the same command:


    malachi@hydra:~$ /bin/sh /usr/bin/xdg-open http://www.blender.org/manual
    (process:17282): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed
    malachi@hydra:~$ echo $?




    malachi@hydra:~$ /usr/bin/xdg-open http://www.blender.org/manual
    (process:17181): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed
    malachi@hydra:~$ echo $?


    Maybe it has something to do with the g_slice_set_config failed assertion.... but in both those cases, the manual did launch in the browser...

  2. I actually had that on 14.04 as well, have you reported it too Steam/ Valve yet? It's almost guaranteed to be their fault in some way.


    I wonder what their own UI is doing differently. When you close Leadwerks, it opens their UI with an ad. If you click details, it opens the browser fine.

  3. On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11


    It shows installing the Crate and Barrel asset


    After following the workaround to subscribe to it inside Steam



    The Workshop:Manage AddOns did not reflect the new item until the Editor was closed and relaunched


    After that, it showed the new entry, but will not allow install


    Leadwerks.log and update.log are both 0 bytes...


    I looked through the other related tickets (http://www.leadwerks.com/werkspace/topic/12081-installing-dlc-instructions/page__hl__workshop) , and the fact that the Install button is not clickable seems to be my problem.


  4. On http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11


    To install an item from the Workshop, first you need to open the Workshop browser.


    It doesn't actually say how to do that. I figured it would be from Workshop:Browse, but that doesn't do anything.


    I found this bug:

    http://www.leadwerks.com/werkspace/topic/11378-linux-in-editor-workshop-browser-doesnt-work/page__hl__browse workshop


    But since it is read-only, I assume it was closed based on Firefox launching.

    I have Firefox, Chrome, Opera, Chromium, Firefox Dev Edition, and a couple others... none of them launched.


    As a temporary workaround, in Steam, go to Installed, Leadwerks, find the button for the Steam Workshop.


    I don't think the prior bug should be read-only. It's still outstanding.

  5. On http://www.leadwerks.com/werkspace/page/tutorials/_/prefabs-r33


    At this point, your particle emitter will look more like fairy dust than fire.


    There is no visible indication of the emitter (other than x/y/z control points) at this point.

    Maybe it's because of:

    Error: Failed to load material "Materials/Effects/default.mat"

    Error: Failed to load material "Materials/Icons/emitter.mat"

    (That was referenced in http://www.leadwerks.com/werkspace/topic/12722-emitter-has-missing-materials/)


    Our particle emitter will behave a little more like a fire now,


    Still no visible indication of the emitter


    set the Material property to use the file "Materials\Effects\fire.mat".


    Now the screenshots match up. The previous two did not.


    This could be a side effect of that other bug (missing materials) and may go away once those changes are propagated to us.

  6. I think this is covered pretty well:


    That is in relationship to the see-through teapot, which makes sense.


    If you go up to the wooden teapot, near the top of the page, it shows a 2-sided model with the Two-sided unchecked. With it unchecked, it doesn't actually look like that. (Note the back of the teapot is see-through in the attached, but not in the tutorial)


  7. On http://www.leadwerks.com/werkspace/page/tutorials/_/particle-emitters-r10


    Click in the viewport where you want to create the particle emitter to place the point entity creation guide. Press the Enter key to create a new emitter. If the editor has real-time rendering disabled, a message box will appear asking if you would like to enable it. Press the OK button.


    When it creates the emitter, I see these errors:

    Error: Failed to load material "Materials/Effects/default.mat"

    Error: Failed to load material "Materials/Icons/emitter.mat"

  8. Only the official / default UI is meant to be supported. This is an example of how having lots of options causes problems.


    I understand. I had completely dropped Ubuntu when they brought out the Unity crapware "let's be a Windows 8 version of Mac" desktop; but I got tired of Mint constantly uninstalling my nvidia drivers on purpose. Just reporting the bugs I find.

  9. On http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8


    Now open the "crawler.mdl" file in the model editor. You'll notice right away that the model is moving all by itself. (If it isn't, just press the Play button in the animation controls at the bottom of the window.)


    This part is very non-intuitive. It didn't show the entire model at first, and didn't auto-play. There are no buttons with Play icons or tooltips. Randomly pressing the two buttons to the left of the slider, I managed to get it to 'start' - but all it was doing was flashing different body parts on the screen really quick. It didn't appear that anything moved, just flashed.




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