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About slick29

  • Birthday 07/29/1982

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  1. You can try this http://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html
  2. Thanks for this!
  3. How would you switch the emission map on and off to simulate toggling the light?
  4. Sorry for the late response. Idk if you got your answer, but you would just make the entire emission texture black with the parts you want illuminated a plain white color (or what ever color you want)
  5. I'd settle for vertex snap in the editor. Here's to crazy wishes.

    1. Show previous comments  1 more
    2. Josh


      Yes, and now we can debug Lua from VSCode so we will be able to debug editor scripts outside the editor, which will be a lot better for developing extensions.

    3. Slastraf


      In unity you can write your own tools really easily. I wish a similar system would be available in leadwerks. 

    4. Josh


      You will be able to in the new editor. Lua will function similarly to MaxScript in 3ds Max.

  6. You can try this as well http://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html
  7. How are LODs currently being handled in LE4? I remember seeing tutorials on this in previous Leadwerks releases but not sure if the system has changed.
  8. Looks great! Better than just the weapon tilting a bit as the character rotates.
  9. @ErhanK Can we see an updated screen capture?
  10. @Josh thanks for the reply. I just swapped the spectator.lua file for the FPS script.
  11. I receive this error message when I try to launch The Zone DLC map
  12. Been looking for a program other than Crazybump to create high quality materials for a while now. This one seems like the first worthy contender as an alternative. Just thought I'd share http://www.boundingboxsoftware.com/materialize/index.php
  13. The new Doom uses Vulcan & Open GL and was released on Xbox One
  14. Any chance I could be pointed to any more details on Leadwerks and sprite sheets?
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