Jump to content

Michael Betke

Members
  • Posts

    719
  • Joined

  • Last visited

Everything posted by Michael Betke

  1. Tried it yesterday and it fails too. Win7 X64 system here. I tried t oconvert three .tga to dds files. It crashed while I've seen the message "waiting for two threads" - my CPU has four CPUs.
  2. I used your suggested setup a lot with brush based editors but since Bf2editor I never used it again. With drag,drop and snap to terrain its not used a lot anymore. Only time I missed it is while I was working with rope setups for powerlines on my map.
  3. It looks funny. Maybe itÄs possbiel to place the dead people in different initial states. At the moment they look all the same while resting on the floor.
  4. Yes they are quite heavy on triscount. But if you have a nice eye-candy spot in your level (like a clearing in a forest or such) it's likely you need some good looking unique trees. I think this app can support an artist. Some manual poly-reduction could done in a 3d app too.
  5. I really like treed but had some troubles. 1. Didn't know about .x and .b3d format....google had some problems finding help too. 2. Found a .b3d maxscript but it's importing toally messed up into max2010. So I would like to give it a try again but have not a good point where to start and solve my issues.
  6. I guess some kind of procedual breaking.
  7. Downloading now at 11% but have 6 erros already about mismatching (server) filesizes.
×
×
  • Create New...