if I use a body as ground everthing works:
TBody ground=CreateBodyBox(10,0.1,10);
PositionEntity(ground,Vec3(0,-2,0));
EntityType(ground,1);
if I use a model instead, my player falls through
TModel scene=LoadModel("scene.gmf");
EntityType(scene,2);
Collisions(1,2,1);
Further I dont really understand the difference between EntityTypes 1 and 2
Hope to helpful hints again.
Thanks
Andi