rpgshooter12
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Posts posted by rpgshooter12
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Fragment shaders for water shaders, volumetric clouds and more through a flowchart type system similar to other engines.
This would be a bit out, but considering json files can be created as a fragment shader on an addon that could also do the same thing. But being built into the engine would make it a lot more easy for creation and modifications of fragment shaders
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Improved workflow, possibility
in Suggestion Box
Posted
A frustration is the need to drag objects into the scene,
it's fine when its to create primitives. But there could be a possibility to make it possible to right click on the map tab. or scene tab as i call it for a context menu,
and create an object that way, possibility that the object either goes to 0,0,0 or to where the camera is looking. It could also be a right click context window if you right click on one of the views and a create option exists to create an object.