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ERK Games

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  1. ERK Games
    Since we are getting close to announcing our new project and will be very busy with its development, we wanted to take a step back and "elevate" the quality of our previous project.
    The update ended up taking us two weeks of work instead of the planned one, but in it, we were able to implement so many exciting features and even bring back some previously unrealized content that we realized it wasn't just another update, but a re-release. Version 2.0.
    We are proud to present to you the director's cut of SALVATIONLAND. It includes new cutscenes, significantly improved pacing in the first half of the game, numerous stability, detail, and optimization improvements.

    - Added an alternative ending that is optional and unlocked by successfully completing additional quests
    - Added new cutscenes
    - Added new graphical effects (Depth of Field, Bloom)
    - Additional optimization work: performance increase on levels ranged from 25% to 50%
    - "Beginning" level: reworked initial scenes, added a new first-person cutscene, fixed errors, improved level detail
    - "Old District" level: removed guard, now the clinic area is accessible and leads to the "Clinic" location. Some posters from Leonid's subquest have also been moved to this area.
    - "School's basement" level: reduced size of one of the internal corridors
    - "Shopping District" level: increased tree density
    - "Shopping Center" level: reduced playable area size, decreased likelihood of crashes on low-end hardware
    - Added sound of shell casings falling when shooting firearms
    - Fixed an issue where dialogue text could overflow the window and be cut off at certain resolutions
    - Headshot damage multiplier for firearms increased to x2
    - Grenades now dismember enemies' limbs
    - Improved quality of certain voiced lines, added voiceovers for some previously missing lines
    - Increased sprint duration and speed
    - Decreased rain volume
    - Added engine muffling sound for motorcycles
    - Added more collectible items on certain levels
    - Various level tweaks and detail improvements

    As before, you can buy the game in Steam using this link: https://store.steampowered.com/app/1807590/SALVATIONLAND/




    We are also excited to say that the game soundtrack is now available for listening on YouTube. Just like the original virtual disc from Steam, it's divided into two "sides" - in one video, you can listen to music from the game by various composers who contributed to game creation, and in the second one you can enjoy ambient tracks written by the creative director of ERK Games:
     
     
    Thanks for attention! Enjoy the game and don't forget to leave your review. If you need a feedback, you can write here or in Steam Community: https://steamcommunity.com/app/1807590
  2. ERK Games
    We are back and we have some good news for you...
    First, we have released update 1.5.2 for SALVATIONLAND, which includes both various technical changes, as well as a very important improvement. And this improvement requires an advanced description.
    This month marks 6 years since the team and I launched Leadwerks Game Engine for the first time and started working on it. It's been a long time, isn't it? And during this time, we had a chance to conduct a lot of experiments and face both the pleasant sides of the engine and the very unpleasant ones (such as, for example, disappointingly unstable implementation of the Newton physics engine - but let's not talk about sad things now). Let's put it this way: Leadwerks knows how to surprise, and this is his feature of character, so to speak. And now I will tell you about one of those things that surprised us completely unexpectedly and... even too late. About the specific of Field of View parameter.

    The fact is that the engine has its own rules of the game in everything. And it is have his own measurements and proportions parameters. For example, we are used to the fact that FOV set to 70 in games is... FOV 70. And here it turned out, suddenly, that the engine value of 70 is equal to about 85 in other games. This is higher than any norm of any another First Person Shooter title, which FOV 70 or 80 (maximum) used as a standard! And it gives a lot of inconvenience to the player. In addition to the obvious fisheye effect at any 16:9 screen resolution and a too stretched image on the corners that breaks the feeling of immersion, we even have a performance loss as a result of a "stretched" frame with a lot of extra objects in it. In the course of finding a suitable smaller value, we found that the parameter 55 is approximately equal to the parameter 70 in other games (visually, at least). Having set this value, we were simply amazed: the game has changed significantly! Just compare two frames - the original Leadwerks FOV and FOV 55:


    The FPS count also increased noticeably, by about 2-3 frames on average.
    Of course, we hurried to add our find to update 1.5.2, which was already released at that time - we had to work its second revision. Of course, changing the FOV value caused the need to reconfigure the offset parameters for all weapons on the screen (which is always done in a rather uncomfortable way, through a boring reconfiguration and resaving the prefab many times) - but it was worth it! And it only took a couple of hours, after all.
    Another important innovation of this patch is that we have finally completed and translated the game manual into English. We cannot vouch for the quality of the translation as we are not native speakers, but we tried as well as possible.


    Apart from the information about the new patch additions (and our discoveries while working on it), the second news for today is that we have opened a page on the IndieDB website. Here's the link for our blog:
    https://www.indiedb.com/games/salvationland
    In the "Files" section you can find both manuals from the game and also a game soundtrack. All this is available absolutely free of charge and ready for download.
     
    I would also like to remind you that SALVATIONLAND is now on sale at a 50% discount as part of the Summer Sale on Steam. Hurry up to buy at a low price!
    https://store.steampowered.com/app/1807590/SALVATIONLAND/
     
    Well, the last news for today: we are developing something new. And the new something is... a sequel to SALVATIONLAND! This is not an official announcement yet, because we cannot show you frames from the prototype and share more information - the work on the early access version is in full swing now, any game aspect is still far from complete and can change at any time. Early Access, did I say?.. Oh yeah, we remain committed to this distribution model: you'll have the ability to buy the game ahead of full release and help develop it through testing! And, of course, we will continue to distribute our games through Steam. All links will be available later, the announcement will be soon. Stay in touch and thank you for your attention
  3. ERK Games
    This update is the latest in a series of major updates. Now the game will only be supported with small patches as needed.
    We have come a long way together with you, dear players. Thanks for your support!

    Changelog:
    - Cleaned up about ~500 megabytes during resource check
    - Added junk buyer at the level "Gamsk - 2"
    - Police chief at the "The Beginning" level now plays an animation during his first appearing
    - Optimized game assets
    - Optimized levels
    - Added new character voice lines for several subquests
    - Updated Readme files
    - Fixed a number of minor bugs
    WARNING: It is recommended (but not required) to start a new game to apply all fixes.

    https://store.steampowered.com/news/app/1807590/view/3694679124144168413
  4. ERK Games

    News
    Despite the intensity of the final tests, at the launch of SALVATIONLAND we made several serious mistakes that led to crashes and general technical problems. With this huge update, we want to prove that we care about players' requests, and game development is not just a hobby for us, but a full-fledged, important part of life. In addition to fixing various bugs, we also made a number of major structural overhauls that changed the pace of the game in its first quarter, as well as added several training elements for new players. We hope you enjoy the result. Thanks for staying with us!
    WARNING: you need to start a new game. It is also recommended to run SavedgamesRemover.bat in the root folder and delete old saves to avoid problems.
    https://store.steampowered.com/news/app/1807590/view/3635005161222150540
     
  5. ERK Games

    News
    The game is released!
    Thanks to everyone who has been with us since Early Access started!
    We hope you enjoy the final result. You can buy and download game with 15% discount here: https://store.steampowered.com/app/1807590/SALVATIONLAND

    What will happen next?

    We plan to support the game with small updates, and in parallel with this... Let's just say that no one plans to stop at one game in the team. As soon as we have something to tell you, we will definitely do it in the Steam community.

    Subscribe to our Telegram: @erkgames
    And for those who played older versions, it is highly recommended to delete saved games AND configuration files using SavedgamesRemover.bat in the game folder before launching the release version.  
     
  6. ERK Games
    After several days of development from the moment of release, we are ready to submit to you the first update of our game. Please support us, add to wishlist and share with your friends about SALVATIONLAND: https://store.steampowered.com/app/1807590/SALVATIONLAND/
    Changelog:
    Added a hint for picking up a hammer (basement of an abandoned school),
    The mechanics of blocking due fights have been revised: now enemy hits are blocking more effectively,
    Fixed a critical bug with opening inventory under certain conditions,
    Added a hint when using first-aid kits, if the character has maximum health,
    Added a hint when picking up pills, if the character has a full supply,
    Added initial support for Steam Achievements,
    Level "Beginning": now you can't go through the Semyon and you can't leave guest house until you talk with him again,
    Level "Police Station - 2": now the inventory is turned off until the backpack is picked up (elements of survival are frozen at this moment),
    Level "Old Neighborhood - 1": distant range of some objects has been increased,
    Level "Old Neighborhood - 1": Semyon is now correctly taking medicine when you moving between levels/sleeping,
    Revised and extended some dialogues (reseller, Schweitzer),
    Fixed a dialogue with a reseller that appears without him after moving between levels,
    Some enemies have less health points and slower attack speed now,
    Special item name no longer overlap the compass image in inventory,
    Increased distance of flashlight; the night auto light has become a little brighter,
    Fixed the disappearing dialogue with Helen if the character goes to sleep/returned from another level,
    Fixed bug with the display of weapons where they could not be used (and vice versa, their disappearance, where possible),
    The dialogue with the grandson will now work even after the transitions between levels,
    Enemies no longer screaming an alert voice lines when character is already fallen in battle;
    Balanced the replay time of enemy alert voice lines,
    Fixed a bug with clinic guard's waypoints when he's going back to work,
    Fixed a bug with the endless repeating of "Task completed" hint after completing the task of the Pharmacist,
    Fixed some logic bugs in the side quests.
  7. ERK Games
    ERK Games presents the first open-world game powered by the Leadwerks Game Engine - "SALVATIONLAND". This is a story shooter with additional non-linear quests, stealth-action and survival elements, developed by members of former "Between the Realities" team. Our game will be released in Steam's Early Access on December 28, 2021.
    Please add to wishlist! 
    https://store.steampowered.com/app/1807590/SALVATIONLAND/
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