Is ultra engne going to support subsurface scattering for human skin out of the box?
Is ultra engine going to support some kind of realtime volumetrics out of the box?
Is ultra engine going to support screnspace effects like subsurface, reflections, refractions, contact shadows?
Is ultra engine going to support raytracing?
Generally, what kind of features graphics-wise are we going to see? Is there some posts or showcase about this? Maybe take unreal engine as reference, is ultra engine going to be comparable to that in some ways or is ultra engine just Leadwerks again with pbr textures and 1000 vulkan frames?
I may have more questions in future so if its ok i will just ask here again.