A textarea using TEXTAREA_WORDWRAP and SetFontScale does not wrap text correctly. Adding
textarea->SetFontScale(1.5);
to the textarea example code results in text which goes off the screen to the right.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 640, 480, displays[0], WINDOW_TITLEBAR | WINDOW_RESIZABLE);
//Create User Interface
auto ui = CreateInterface(window);
//Create widget
auto sz = ui->root->ClientSize();
auto textarea = CreateTextArea(10, 10, sz.x - 20, sz.y - 20, ui->root, TEXTAREA_WORDWRAP);
textarea->SetFontScale(1.5);
WString s = L"Night was falling now, and as I recalled what Akeley had written me about those earlier nights \
I shuddered to think there would be no moon. Nor did I like the way the farmhouse nestled in the lee of that\
colossal forested slope leading up to the Dark Mountain’s unvisited crest. With Akeley’s permission I lighted a small oil lamp,\
turned it low, and set it on a distant bookcase beside the ghostly bust of Milton; but afterward I was sorry I had done so, for \
it made my host’s strained, immobile face and listless hands look damnably abnormal and corpselike. He seemed half-incapable of motion, \
though I saw him nod stiffly once in a while.";
textarea->SetText(s);
textarea->SetLayout(1, 1, 1, 1);
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}
Untitled.bmp