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sephjfox

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  1. Leadwerks C++ Noob here... So I'm programmatically creating a bunch of floor tiles out of PolyMesh for my player to walk around on, and it works great except for one strange behavior. When I call Translate() on my tile Model class it slowly erodes/squishes the PolyMesh data until it is gone completely, and then my player just falls through. If I don't translate, no problem. I looked into the docs a bit and I see that PolyMesh isn't recommended for moving objects. However when I try the same with ConvexHull() I am getting no collision data at all. My tiles are basically small flat planes created from 2 triangles to make a rectangle. On create... /* * Generate a cTile * ofs of entire tile position from center * dim is width and length|depth */ Model* make_ctile(Vec3 ofs, Vec3 dim) { Model* cmodel = Model::Create(); cmodel->SetColor(1., 1., 1.); Surface* csurface = cmodel->AddSurface();//Surface::Create();// Vec3 dn = Vec3(0, 1, 0); // up csurface->AddVertex(-dim.x, 0, -dim.y, dn.x, dn.y, dn.z); // bl csurface->AddVertex(dim.x, 0, -dim.y, dn.x, dn.y, dn.z); // br csurface->AddVertex(dim.x, 0, dim.y, dn.x, dn.y, dn.z); // tr csurface->AddVertex(-dim.x, 0, dim.y, dn.x, dn.y, dn.z); // tl // CW csurface->AddTriangle(2, 1, 0); // tr, br, bl csurface->AddTriangle(0, 3, 2); // bl, tl, tr csurface->Update(); csurface->UpdateNormals(); ; Shape* cshape = Shape::PolyMesh(csurface); cmodel->SetShape(cshape); cshape->Release(); cmodel->SetPhysicsMode(Entity::RigidBodyPhysics); cmodel->SetCollisionType(Collision::Prop); ; cmodel->Translate(ofs); return cmodel; } On update... for (int i = 0; i < tilex; i++) { // Pull tiles tiles[i].tile->Translate(0, 0, tile_speed); } Included is a view of the collision working when there is no translation, and also a view of the collision failing after translation has started. I also included a screenshot of the output when I use ConvexHull to generate the shape, which seems to not have any collision data whatsoever. Shape* cshape = Shape::ConvexHull(csurface);// PolyMesh(csurface); I'm not really sure what to try next.
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