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Sooshi

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Everything posted by Sooshi

  1. yea I am going to have to do trial and error until I can get my hands on some docs for this stuff, its just that trial and error is very unpredictable, no telling how long it will take me to find the solutions to problems...
  2. Hey thanks Marleys Ghost, I wish I knew everything I needed to know to throw my concept in game, but I got some more studying to do, the entity class scripts for lua is something totally new to me
  3. Sooshi

    Lua and LE

    Thanks for your help macklabee, I have also asked Niosop for some help and he has helped me out a great deal, thank you guys, until Lua docs roll in, I will definetely be expiramenting with this. Its just all so new to me and I have never worked with this type of stuff before. Im just used to calling functions, providing the arguments if necessary and doing my logic through control structure and iterations lol
  4. Sooshi

    Lua and LE

    Just getting started really, If I drop a cube .gmf file in the editor, what am I suppose to script to make it move, because the syntax is different when I look at these scripts for the windmill and firepit etc. There is no documentation on Lua functions, nor is there tutorials for just "getting started". Everything else is documented, blitsmax, C#, C++, but not Lua.... I was also following the C++ tutorials to understand how to do things, and that worked out great, cuz I incorporated that knowledge using Lua. But when the editor is concerned, everything is different, and it is not "explained". I am having trouble with the code below, what does this mean, why is this here, why is it necessary? And after that is explained, give me an example starting from scratch in the script editor on doing simple things like camera movement, bodies etc. like in the C++ tutorials... local class=CreateClass(...) class.sound=LoadSound('abstract::campfire_01_15.wav') function class:CreateObject(model) local object=self.super:CreateObject(model) And this, I actually prefer just calling the actual function and providing the arguments like in the C++ tutorials rather than calling them this way...What is another way of calling functions in the editor? object.heathaze:Paint(object.material_heathaze,0)
  5. Sooshi

    Lua and LE

    Niosop, Aggror, Rick.....thanks guys. The editor is a fine piece of software, but without any in depth tutorials and examples. I think that not only myself but many people will be lost and confused. And most people will not be able to get anything going. There needs to be examples with explanations just like the C++ tutorials.
  6. Sooshi

    Lua and LE

    That would be awsome bro, trial and error should only be a factor when no one has the answers to this stuff, I dont pride myself over "finding things out on my own". If someone has the knowledge, I am going to contact that person so I can bump heads with them, 2 heads is better than one... From Kindergaden to HighSchool, if all teachers did was tell students "we have the knowledge, but find it out on your own!" And if no one bothered to write books behind knowledge(a book is nothing but a documentation),the world would never progress, if someone has the answers then someone needs to document the knowledge behind this stuff, because to me, time is critical Lua with LE needs in depth tutorials... Thanks Niosop
  7. Sooshi

    Lua and LE

    I can look at it all day, day after day, but if the theory and terminology behind it is not explained in an in depth tutorial, im just wasting my time. And also, the best way is to learn from example that is being "explained" like these... http://www.leadwerks.com/wiki/index.php?title=Main_Page
  8. Sooshi

    Lua and LE

    Hi, I have followed the pdf of getting started with Lua. And it seems to be simliar to the C++ tutorials in the documentation. I can follow these tutorials fine with no problem. But when I try to understand how to script with Lua inside the editor, I am completely lost. I thought the editor was suppose to make things easier when scripting with Lua? And if thats the case, where is the documentation on how to get started with Lua and LE editor, similiar to the C++ documented tutorials? The way things are done in the editor completely changes everything im used to doing when I am using Lua and I am seriously confused. And I cannot find anything that clearly explains step by step what is going on about all these entity classes and what not. Where is the documentation?
  9. They are both awsome engines, Leadwerks has a great ease of use just like Unity and the graphics just happen to be the icing on the cake.
  10. dude thats amazing, much props, reminds me of when I first saw something like this in that FPS game called "The Darkness"
  11. Yea man I wna see a video, show muah
  12. Im a creepy person.. Lol but nah im actually not going for the creepy look, its also another design flaw I have, im trying to be as creative as possible in every aspect of art.. Thanks btw, it just takes practice, like anything else...
  13. xml is my pimp.. I report to xml..
  14. Lumooja and Aggror, thanks for your inputs guys. I like the idea of the mechanically improved arm and the knife on the boot. The knife could be used for all kinds of gameplay mechanics. I like the way the character is dressed in your Oddworld concept Aggror, I drew a character a couple of years ago similiar to that guy called the desert dweller, he has a backpack that he wears to store stuff that he steals from wanderers and travelers crossing the desert, as well as thick lens goggles to block the sun rays coming into his eyes.. The 17yr old guy will have an art syle more towards the little kid from pixars up, but I will definetely take these ideas into account. Thanks for your help guys..
  15. Rick, you do have a point, this is something that I have been practicing in order to become better at character design, I used to struggle with design lol, all my characters would look the same, I have just recently began to understand what it takes to create good character archetypes. Well since the game will be a platformer, the art style will be somewhat cartoony, simliar to WallE world. The bombs fell 26 years ago, and our character is 17, and has grown up in a small steampunk style type of town. Where androids were built to help rebuild the earth. There are androids and humans in the game. And I want the character to be a human who goes out and searches the land for all kinds of lost treasure from old technology. He is a normal type character who has a fun personality and who is goofy sometimes, like me lol. he goes out and brings back stuff he finds for the towns blacksmith to make things out of. My favorite games growing up were games like Zelda, IcO, Beyond Good and Evil etc. Im not really into the whole 1st person shooter uprise thats been going on since the origional xbox came out. I actually hate FPS games, im more of an RPG guy. Fallout 3 is an exception. Lol yea I think I will be creating an all new origional character. I want the art style simliar to UP mixed with WallE from pixar, cartoony and fun to look at. But plays like an RPG platformer.
  16. I was sketching a pic of the little guy named 9 from the movie also by the same name, and I came up with a new concept that I want to focus on for my game when I start creating it. Well I was noticing that in the world of 9 and many other themes that seem to be created these days, that the setting has a post apocalyptic theme to it, and I absouletely love this theme. I mean I played Fallout 3 to death and did almost every quest. I want to create a platform/treasure hunter type game that has the character going around looking for pre-war artifacts before the bombs fell and I was thinking that this theme would be perfect. Most platform games dont even capatalize on this theme at all. I was thinking of creating my own character to traverse around in this world. But I dont want to copy the puppet idea directly, even though its an amazing and origional idea, I need help on deciding my own character for a post apocalyptic universe, anyone got some ideas? No Super Mutants btw...
  17. that looks good man, a texture for the sand will top it off...
  18. Josh is helping me out, thnx anyway though bro..
  19. how do I do that exactly?
  20. Sooshi

    Lua progress

    I was all about Unity3D at first, but I was not feeling the syntax of Java, I knew a lot of python but I wasnt feeling the idea of having to learn Boo lol. So as soon as Leadwerks incorporated Lua, I was like woot! Plus its becoing more and more industry standard(Balders Gate, Crysis). Everyone on my dev team will be using Lua.
  21. Hey thanks bro, I have been waiting a long time for an engine like this to incorporate Lua scripting.
  22. Oh yea? He is practicing retopolizing? What does he sculpt with?
  23. How is everyone coming along with Lua so far, I for one love this programming language and have been using it for close to a year now, and feel it is a very good language to learn for anyone who calls themself an artist. What are anyone elses thoughts on Lua?
  24. Yea I thought about doing that, but I changed my mind..
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