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Sooshi

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Everything posted by Sooshi

  1. If anyone needs my help to develop them any type of model utilizing any type of polycount resolution send me a p.m. and we can discuss details further. http://www.kevintillman1.wix.com/tillmansart I wish everyone good luck in their endeavors!
  2. People who succeed are those who tackle realistic goals... And I have yet to recieve the proper acknowledgment and respect I deserve, only person who has saluted me was Pixel Perfect and Rick, thank you guys. My mother told me the other day, you keep working hard doing what you are doing, people used to talk **** about Albert Einstein and called him crazy. But yet they would take his ideas and copy his every move and try to use it for their advantage, while all at the same time calling him crazy. How f**kked up is that!? I am not calling myself the next Albert Einstein, but thats what people do when they are intimidated by someone elses success, tell them that they arent capable of achieving their gaols, then try to copy their every move. Ever since I came to these forums and finished Zombie Bounty, all everyone talks about on these forums now are "how to I manage my projects" "Set realistic goals" "Plan everything out" But not a single person gave me my props for my hard work(Exept RIck, Aggror, and Pixel) I dont even see people on these forums these days, and trust me I know why. They are working hard, because I have shown them what it really takes Pure dedication and hard work. :-) I now dwell at Indie Game forums, where people are passionate about actually making fun and playable games, not drooling over realistic lighting effects.
  3. i think you should definetely crop
  4. Flexman I am extremely impressed. You are very sensible in how you do things, 5 stars.
  5. Hey VeTal, I have just followed everything in your tutorial, very nice! There are some things I didnt know that I have added to my own workflow, thanks a lot! And I cant wait for your lessons as well NA
  6. Oh ok ok, nice stuff man...do you have any major future plans with what you are doing with this?
  7. that is awsome macklebee, how did you even think to come up with that lol?
  8. I agree, I am dropping Lua in a few months for C++ to code my Zelda style RPG.
  9. Sooshi

    Skybox

    haha yea i hear you bro, that first pic you have looks really good, the layout of cliffs and stuff you have there, amazing stuff man. Im dying to know all the details about your game and see some gameplay, if you need my help on anything let me know. I love projects like these.
  10. Its the RPG Goddess Eagle!! It is an honor..
  11. Sooshi

    Skybox

    I can already see Link riding his horse in the fields, this scene you have here is absolutely amazing, I cannot wait to see gameplay of this. Do you have a map of the gameworld yet?
  12. hey Pixel, great stuff man, one suggestion though. You may want to tone down the speed of the NPC's as they are seeking through the level, the speed is kind of too fast and doesnt match the animation properly in my opinion. But im sure you have already noticed this and are not concerned as you are primarily concerned with testing things out. Looks awsome man, I am such an RPG nut and I cant wait to implement my own pathfinding solution in my Zelda/ICO clone that I am starting later on this year after "whats bugging you" is done. But mine will not have navamesh solutions though.
  13. Sooshi

    Physix

    I seen this on youtube, very nice puzzle design you came up with, I hope you win!
  14. Sooshi

    Aqua

    would you like me to make you a 2 headed dolphin? Ill do it for you seriously, and you can make another trailer with the nice music, and them BAM, all of a sudden a 2 headed dolphin slowly creeps up to the camera. EPIC his body will be normal res, but the heads will be normal maped. truly epic.
  15. Hey Pixel thought you might find this interesting lol... http://aigamedev.com/open/articles/bugs-caught-on-tape/ Btw Pixel, as you place a new start and end goal to calculate Manhattan, how does this differ from dijkstra's algorithm, I dont see a difference. I implemented a feature in "Whats Bugging You" which calculates an F score for my enemy AI. But I dont see the difference between A* and Dijkstra. Even though A* is supposedly more accurate.
  16. expecting to see some good stuff from you RVL
  17. this is genious Pixel. I cannot wait to see it all in action with your NPC's chasing you etc. Really awsome stuff man, if you need me to model something for you please dont hesitate to ask.
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