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Russell

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Everything posted by Russell

  1. From my beloved, old, stolen Kadett car, I can show the 3D model that I started in 2011, finished in 2018 and made interactive in 2023 inside Leadwerks for my game FotoMuseo 3D: I'm very proud of this!! A small tribute for an incredible car that accompanied us for 20 years with more than 400,000 kilometers of family trips and very few breakdowns. How many memories!!
  2. Finally with the idea of @SpiderPig of invert coords of the texture i've solved/upgrade my mirror effect... In a future... (Distant future probably... Because coding is hard for me) i will try to improve the mirror effect with this idea: But at this moment this is enough for me... Many thanks to all of you... By the way... For one of the 4 unlockable hidden maps of the game, I am developing a maze with the different thanks and grateful message (to the people on this forum) that I am going to put along the way. With your nicknames and avatars. Something I mentioned in the next Thread: https://www.ultraengine.com/community/topic/61219-question-about-an-acknowledgments-map-i-want-develop/ This is the map Icon: Unlockable after our Wish to Rhexon Dragon: Again, many thanks team!!!
  3. Many thanks Josh, i'm trying your code... At this moment i'm trying to change the TEXTURE MAPPING of the Render Texture and it looks promising for me: If with this I can temporarily solve my case, then it would be matter of implementing the code to improve the effect. Love your patiente guys!!
  4. Many thanks for your answers... Great idea, but i don't know how make this... I think it would be enough to enter some command in my "tex" variable or within the "self.entity" where I put the SetRenderTarget. But I don't know what code fragment implement to invert the texture in its U coord. In my both cases, I don't need to control the player's perspective movement to make the mirror camera realistic. - In the case of the car mirror, the camera is attached to the body of the car itself. If the car moves, the camera with it. And important, the player camera would not move from the driver's area view. - In the case of the large bathroom mirrors, taking into account their position and the view triangulation, I wouldn't need to control the perspective either. I just need to be able to invert the reflection by reversing the U coordinate of the texture in my SetRenderTarget. But I am not able to implement it. I'm sure I can develop this idea in my script using "tex" o "self.entity": Script.TexturaProyecta=""--string "Textura" function Script:Start() local tex=Texture:Load("Materials/MisTexturas/Camaras_Texturas/"..self.TexturaProyecta..".tex") self.entity:SetRenderTarget(tex) end But no idea how to do it.
  5. Hi there team, time no see... I'm still working on the v4.0 Update for my Steam game. And one of the addons inside this update, was the option of drive an Opel Kadett car... And here is my question about... I have develop the mirror effect with a Camera using RenderTarget option on a Texture, and then the script: Script.TexturaProyecta=""--string "Textura" function Script:Start() local tex=Texture:Load("Materials/MisTexturas/Camaras_Texturas/"..self.TexturaProyecta..".tex") self.entity:SetRenderTarget(tex) end This works fine, but i've got a problem with the final image... Is there a way for make MIRRORED the image on the mirror? I've tried mirroring the texture, or using 2 cameras, but nothing works for me. I've got the same problem on another map: Many thanks in advance for your help.
  6. Forget it team, I have achieved my goal through another unexpected path. Many thanks.
  7. Hello team, I'm going crazy with this bull****-idea... Is there any LUA command that allows us to obtain the name of the map we are on? I want to store the map name we are playing in a String variable, and then execute an IF to validate that value so that: - If I am in the map bull****.map a variable has "OK" text. - If I am in the map bullface.map the previous variable has "NotOK" text. (sight) I am unable to get the map name to save it in the global variable. And I don't know why... I have created a script where I enter manually the name... But that script (despite being assigned to a pivot in the map that is executed when the map is loaded) is not able to modify the value of the global variable defined in main.lua I have tried to use the mapfile variable used in main.lua of the project, but still don't know how to use it to get the name of the map we are on... This question may seem simple, but it's really driving me crazy.
  8. But for me, in all old threads like this thread: We have a link inside: "http://leadwerks.com/werkspace/index.php?app=downloads&showfile=89" and when i push it, appears this: And this always happens to me with all the links www.leadwerks.com that now are ok transformed with www.ultraengine.com route. How can I fix this? ------------------------------------------------------ Many thanks Josh!! Yesterday i've found again this thread of @Ttiki very useful... But I was totally unaware that LUA didn't allow to play video... Answer that leads me to ask one last question... Can a Leadwerks game built 100% in LUA run C++ scripts in a mixed way?
  9. Team i need help with this... All the threads inside the forum that talk about this subject are down or lost. And links inside this threads with the "www.leadwerks.com..." don't work after the change to www.ultraengine.com. Google can't help me neither, because all the LUA examples I find to play a video, don't work in Leadwerk's LUA. Many thanks.
  10. Is there anyway inside Leadwerks to load a video with LUA? I've found some examples with C++ but with LUA valid for Leadwerks i can't find anything.
  11. Hello team, I'm working on a little vΓ­deo that i want show on my game's startup. But I found that I can't load an mp4 (h264) video in LUA. I've tried to dive along old forum posts, but the examples I've found are in C++ and some links inside don't work anymore after the upgrade from leadwerks.com to ultraengine.com I am testing an initial basic code as the following: local IntroVideo = System:CreateVideo() IntroVideo:Open("Video/Intro.mp4") -- Reproduce el video IntroVideo:Play() But doesn't work. It doesn't give me any error, but doesn't work for me either. Any ideas on how I can start with this point? I just want a video to play when the game opens, and then load the starting *.map. Many thanks
  12. It's been a month since this interview, and I still feel honored and very proud. I have talked about the game, various things and even Leadwerks as the development tool of the game for finally mentioning UltraEngine for the few viewers who were connected.
  13. Russell

    Cool Ice Effect

    The ice rock was created using a rock model inside Leadwerks and changing the texture with yours... Love this Shader, seriously!!!
  14. Russell

    Cool Ice Effect

    @havenphillip Thanks to this Shader, you have given me a cool idea that I am going to use inside one of the maps of "Thanks to the people of this forum" within FotoMuseo 3D: I know it's not the same as modeling a frozen body, but from the optimization work I love this. Being able to take your idea and add something inside the ice with Photoshop. I have use this image...
  15. Russell

    Cool Ice Effect

    Buarns!! This is awesome!!!!
  16. I've got the original DayNight ZIP file from Shadmar published when i saw his vΓ­deo: It was very useful for me to create atmosphere in one of the very first levels inside Fotomuseo 3D. I hope this original files are useful to you, as they have been to me. DayNightCycle_GodRays.zip
  17. Can't wait for it!! I love your screenshots! 😍😍😍😍
  18. Love this Alienhead!! Very nice and cool looking!! 😍😍😍😍
  19. https://youtu.be/iDh-pV_DdGU The Floppy Disk contains the favourite game of Tutankamon thousand years ago. Howard Carter couldn't figure out the name of it either.
  20. Short Gameplay #1 of one of the levels of FotoMuseo 3D... The Reflex Camera model was designed in 3DS Max + RaySupreme 3D + Sketchup... But the textures have been designed inside Leadwerks. I'm very happy with the result... 😍😍😍😍
  21. Thank you so much!! At first it gave me an error from old versions of Vulkan libraries on my computer. But I have solved it without problem and it has executed very well. Again many many thanks!!
  22. Interesting program... I'll check it, but for now with the screenshot (even if i have lost several quality in the texture) It has worked for me as a temporary solution. Many thanks Genebris.
  23. Yes, i have used this solution to solve my problem. And although it has worked for me. But I have lost quality in the character's hair. Since my original corrupted PSD was somewhat larger in resolution than the screenshot of my screen in FHD. Anyway, I'm going to keep trying reepblue and Josh solutions, because TEX file has the original resolution i need to recover (larger than the screenshot). Thank you so much team.
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