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Lethal Raptor Games

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Blog Comments posted by Lethal Raptor Games

  1. Sounds like you've thought of everything ?  How has the shadow distance been affected?  Is there still a limit to how far away it can be shown from the camera?  I'm guessing the further away from the camera the more voxels that need to be checked...?

  2. I think the voxel data Josh  has made is only for lighting calculations and not part of the mesh class... you will probably have to make your own voxel generator for things like terrain, which wouldn't be too hard.

     

    Another question for Josh - can the voxel data be instanced along with an Instanced entity?  Or will each instance need recalculating? ?

    Version 4.4 beta updated

    After the update, this line no longer works.

     

    if (window->KeyHit(Key::F2) == true) { camera->drawmode == 4 ? camera->SetDrawMode(2) : camera->SetDrawMode(4); }
    

     

    Also i get memory leaks detected;

     

    Detected memory leaks!
    Dumping objects ->
    {20426} normal block at 0x0E057768, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {20348} normal block at 0x0DB195F0, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {18446} normal block at 0x0DCC4540, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {16545} normal block at 0x0D731418, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {14693} normal block at 0x0BDA2748, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {13188} normal block at 0x0BAC24E0, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {12812} normal block at 0x0BA7E1F8, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {124} normal block at 0x064E3160, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {122} normal block at 0x064DF130, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {121} normal block at 0x064DB100, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {120} normal block at 0x064D70D0, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {114} normal block at 0x064D30A0, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {113} normal block at 0x0641CB98, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {112} normal block at 0x064CF070, 16384 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {111} normal block at 0x064C6FC0, 32896 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {110} normal block at 0x064B6F10, 65664 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {109} normal block at 0x064AEE60, 32896 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {108} normal block at 0x064A6DB0, 32896 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {107} normal block at 0x0649ED00, 32896 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {106} normal block at 0x06486C90, 98368 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {100} normal block at 0x03F3D9A8, 8 bytes long.
    Data: <    w   > C4 E6 F3 03 77 84 00 10
    {94} normal block at 0x03F3D970, 8 bytes long.
    Data: <    w   > D0 E5 F3 03 77 84 00 10
    {93} normal block at 0x03F3E520, 2688 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    {91} normal block at 0x03F473B0, 336 bytes long.
    Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63
    Object dump complete.
    

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