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Zeloz

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Posts posted by Zeloz

  1. I think adding a feature to essentially animate a character or any motion procedurally within engine would save a ton of time and would also allow for much smoother animation tied to the current framerate rather then exporting out a locked animation framerate.  Additionally, parameters could be adjusted within engine in response to current actions rather then having to hard code for every event.  With just a few keyframes, smooth animation could be done with this type of interpolation:
     

     

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  2. It seems like it isn't importing the materials correctly.  I have made the model in Cinema 4D, and assigned materials.  I can then open the FBX file in Blender, Windows 3D Viewer, Unreal, and probably other programs and can see that the materials are in that FBX file.  Basically, I know the model is all there in the file, but I don't see them showing up in Leadwerks.

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