Hello, everyone!
How can I make my enemy status (Idle, roaming, attack etc) to be displayed on the screen?
I know that the window context is defined in the Main.lua
but how to get the context from the MonsterAI.lua for example?
Actually, your code makes an error in Math:Curve which is argument #3 is nil, number expected. But it is actually not nil. WTF
self.swayspeed = Math:Curve(speed,self.swayspeed,10)
Hello. There is seems to be a problem with FBX export of my model.
The first picture is how is it looks like in Blender, and on the second - Leadwerks model. So what could I do with that issue?