That's great how you just did the math on that and made it work.
Would be cool to set an invisble texture on the terrain and then pick the terrain to make obects float above it at the water level. Would a terrain pick capture the wave height?
It's going to be cool to see stuff floating on this.
Scripting a shader texture movement!
in Work in Progress
1112 2Posted
That's great how you just did the math on that and made it work.
Would be cool to set an invisble texture on the terrain and then pick the terrain to make obects float above it at the water level. Would a terrain pick capture the wave height?
It's going to be cool to see stuff floating on this.