When I have done things like this in the past with the 3ds Max bend modifier, getting the edges to line up precisely was a major challenge. I had to copy and paste vertex positions on the end because the modifier seems to be very imprecise.
The bend modifier can be tricky at times. I actually had a little bit of trouble with it for a few minutes on these pipes. It helps to make sure that the XForm is reset and also to pay attention to where the object's pivot point is placed. I had to experiment a little bit to make sure things were working properly.
pipe_1_render_wip
in Game Artwork
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The bend modifier can be tricky at times. I actually had a little bit of trouble with it for a few minutes on these pipes. It helps to make sure that the XForm is reset and also to pay attention to where the object's pivot point is placed. I had to experiment a little bit to make sure things were working properly.