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CangoJoe

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Everything posted by CangoJoe

  1. Just now tried it out - fun times thanks! Like Rick, I felt a little lost at first but eventually got the hang of it.
  2. Hi, How do you read and add comments to the new Games pages? Thanks -can
  3. Alrighty thanks, Hopefully you can retrofit Unicode into LE4 I did manage to display Japanese characters in a roundabout way though, but it takes a bit of finagling to implement it. In a nutshell, Windows Paint 3D lets you export Unicode text into an FBX file, then one could load all the .mdl files into a table and display them as needed. Not as optimal as DrawText but it works.
  4. Hello Is there anyway to use DrawText with Japanese characters? When I cut and paste Japanese text into the editor it turns into question marks (???). I think I may already know the answer but figured I'd ask in case there's something I may have overlooked. Thanks in advance! -can
  5. CangoJoe

    white out

    Interesting, So if I were to hide the original camera with this script running and show another camera, should the alpha level would persist in the new camera?
  6. CangoJoe

    white out

    Ok cool thanks, I'm just trying to wrap my head around the purpose of DrawRect() in your sample.
  7. CangoJoe

    white out

    Anyone know where can I find this link now? I was looking for a fade-to-black example. Thanks
  8. Looks good! You mentioned it uses part of Autodesk - does Autodesk FBX Converter need to be installed first?
  9. Hmmm, I wonder if this explains why the car in my Leadwerks Launcher driving game no longer controls properly yet the standalone game is fine.
  10. Here's the last 4 lines: Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/pointlight.shader" Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/spotlight.shader" Error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT Process complete.
  11. Hmmm, I placed the C4, then the mines, entered the chopper then crashed to the desktop. Must have been some powerful C4!
  12. Thanks Core but I decided to work around this issue for now by giving each boxcar its own waypoint - not pretty but it works.
  13. Doesn't seem to work for me either. It tries to start but then crashes to the desktop with error message: Lua Error: [string "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/GUI/Panel.lua"]:52: attempt to call method 'GetStyle' (a nil value) Process complete. What resolution is the game intended to be played in? Maybe if I preset my resolution prior to starting the game might help.
  14. Hey all, I created a simple train prefab using the Leadwerks train and some boxcars models. I made the engine the parent and added the boxcars as children. I want the prefab train (with boxcars) to travel in a straight line to a waypoint. I attached a waypoint script to the parent (train engine) but only the engine moves and leaves the cars behind. Is there a way I can group all the elements of the prefab to move together as a unit or do I have to combine them in all in Blender first? Thanks in advance! -can
  15. Bummer, Well I guess if there's any caveats, Windows 10 required would be one of them.
  16. Hi all Paint 3D/Remix 3D offers tons of 3d models created by Microsoft and the Remix 3D community. They can easily be exported to .FBX files and imported into Leadwerks (you'll have to manually assign textures/materials). The quality isn't exactly high production value but seem to work well for Tournament games, demos and/or placeholder art. As far as i can ascertain there is no royalty or copyright restrictions for the provided art. Has anyone else used this before? https://www.remix3d.com/discover?section=34b78f58881242e4ab611e4ab5ffaa78
  17. Thanks AggrorJorn That's exactly what I was looking for!
  18. Hey all, I thought I'd try my hand out at another Leadwerks Tournament game. I wanted to make a Concentration type game where you select 2 crates and compare them. I used a modified version of the Spectator.lua script where I locked the camera in place, disabled movement and enabled the onscreen mouse. The player will click Mouse Button 1 to select 2 crates and then the crates are compared. The problem I'm having is detecting where the cursor (MousePosition) is in relation to the world (what its hovering over) in order to determine which crate was clicked. Is there a way to convert mouse position to a world position? I was thinking I could do something as seen below in order to Pick() objects below the cursor/MousePosition (pseudo code): If MouseDown(1) If world:Pick(MousePositionVector, WorldPositionVector, pickinfo, 0, true, 1) then IsValidCrate() --Determine if a crate was clicked CompareCrate() --Compare crate DoStuff() --Despawn crates, tally score, fanfare, etc.. End End Perhaps there's a better way? Thanks in advance for any input! -can
  19. This is a great idea! Other contemporary game engines boast their vehicle implementation and I'm glad to see Leadwerks will too. I think it'd be great to have a vehicle construction tutorial tie in for this as well. As for the music I'd recommend the Dubstep or Rock since that's more inline with the chaos of off-road racing. Trancey-shmancy music is more street racer IMO.
  20. An unusual solution but a system reboot fixed it - thanks!
  21. Hello, I loaded the old Marble Game project to look at some code samples and it seems that I can no longer Free Look or rotate the camera in the Perspective View in any of my projects. Is there an option the needs to be checked or some such? Thanks
  22. Making a space game? Well these Heightmaps are 'Out of this World'! http://www.mapaplanet.org/explorer/help/data_set.html#mars_mgs_mola_topo (old site) http://astrogeology.usgs.gov/tools/map (new site) It's not exactly organized for game designers, so you might have to fish around a bit for usable data.
  23. Hi all, If you have friends running into problems trying to play your standalone game, Driver Booster 3 for Steam will update/install OpenAL, DirectX, PhysX and update ALL drivers on their PC. http://store.steampowered.com/app/403040/ - Its FREE!!! Some friends were missing OpenAL or were using ancient drivers causing one issue or another, but this App seemed to cure most if their problems. Cheers!
  24. Wow, this game has great production value - everything looks, sounds and plays great! The character designs and animations were pretty solid and I also liked the visuals when blowing up the chests. The first jump is a doozy. I died a bunch of times before I got a hang of the glide mechanic. Perhaps introduce the player to the glide mechanic with non-lethal jumps initially? A great little game overall!
  25. Heyas, I guess, I should have mentioned this earlier but I decided to go with Gamecreator's suggestion and uploaded my game successfully to Google drive. You can play it here! STANDALONE GAME: https://drive.google.com/open?id=0BxILKB4ssuAIUXhpMHFzWGtfdXM It's also in the Leadwerks Launcher, but that doesn't always render properly when played through Steam. I tried to remove the Steamworks Overlay, but like a stalking ex, it just doesn't go away.
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