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blueapples

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  1. After Josh's suggestion, I am currently using a stack structure in Lua to keep track of "outer" worlds, which I then pop off and reactivate to exit an area. I think what I might do to keep video memory use constant and reduce interior load times is to place a bunch of the interior assets in an off-map area of the main map, so their resources are loaded on startup and then stay in memory. I'm okay with loading a few assets when moving into interiors if they are unique to that "tree" of maps, if that makes sense, since they will only be loaded/unloaded the first time you enter each area.

     

    The biggest issue I'm running into now is that with exterior and interior assets I'm already pushing 950MB of video memory. Definitely going to need an extreme optimization pass. Or more like passes.

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