Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

44 Excellent


  • Birthday 11/05/1989

Profile Information

  • Gender
  • Location
  • Interests
    Graphic Design
    Video Games
    Game Development
    Web Development

Recent Profile Visitors

33,637 profile views
  1. TØXIN

    Relic Rick


    Winter Games Tournament 2016 Entry Developed By: Toxin Games Version: Public Alpha Version 1.00 Platform: Windows Story: You control the adventurer, Rick, who is on a hunt for an ancient artifact for his museum. During his search in an underground ruin, he feels an earthquake and, before he knows it, the ground caves in beneath his feet! Rick is then swallowed into a secret temple! Trapped inside, Rick must proceed forward through the newly discovered ruin using his wits to solve puzzles, collect keys, and survive to escape the labyrinth. Will he ever find a way out of
  2. Figured out the issue with EXCEPTION error... It seems my Leadwerks CFG file was corrupted. Deleting this fixed the issue.

  3. Figured it out. It seems my Leadwerks configurator file got corrupted. I simply just deleted this file and that resolved my issue. I can now load up Leadwerks again.
  4. Well this kind of sucks.. Can't load anything in Leadwerks currently... 



  5. I am getting "EXCEPTION_ACCESS_VIOLATION" when trying to load any project in Leadwerks Editor. It was working fine earlier today. Did something update? I tried the following: 1. Was on Beta branch, degraded to stable branch. 2. Re-upgraded to Beta Branch 3. Created new project within Leadwerks editor, selected blank template. Trying to load from this newly created project results in EXCEPTION_ACCESS_VIOLATION error. Any help is appreciated. Currently cannot working on my project due to this.
  6. First post in quite a while, but just wanted to say: I love Leadwerks! ?

  7. Thanks for the response Josh! It's been a while since I used the Leadwerks engine, mainly due to personal stuff happening. But now, I am starting to get back into game development. I wanted to take my existing project and put VR into it as of this past year I have been a VR gamer and absolutely love the technology. I want to contribute to the VR scene and I noticed Leadwerks added VR support. However the standard release did not allow the ability for snap-turn/smooth-turn. That was a huge con for me as I personally use that in all games I play due to my small play area. I read that the be
  8. Ah gotcha. Out of curiosity, do you have an ETA when this may be fixed? I am currently using the Beta branch due to the extended VR support and currently all particle effects, lens flares, and other entities using sprite graphics do not render correctly due to this bug. I do not wish to downgrade my project to the current stable version due to the missing VR commands, mainly the ability to rotate VR space. Thanks!
  9. It seems the sprites have an issue with the Y-Axis being flipped. This is reproducible via the editor and in-game just by adding a sprite or a light. See below screenshots. I am using the Beta Branch build of Leadwerks.
  • Create New...