Jump to content

tumira

Members
  • Posts

    146
  • Joined

  • Last visited

Everything posted by tumira

  1. Before I forget, frame cap or limit to 60fps also fixes the problem for me(without the max pre-rendered settings to 1) I need to use MSI afterburner and set the frame cap or limit to 60. Even though I already have vsync enabled. My monitor refresh rate is 60.
  2. That link shows about GTAV and actually the maximum pre-rendered frames =1 will fixed the stuttering. Really odd problem. I only need to enable it for leadwerks engine. For other engines I don't actually have any problem like this. Is it related more on input devices ? But still I dont have this problem with other games or engines. Only leadwerks.
  3. For me , the solution for now with leadwerks is I have to enabled it in the Control Panel. If I disable NVidia pre-rendered frame, I will experience hitching and jerkiness while rotating and looking at something like the end of staircase. I dont have any problem with Doom, farcry or etc (with the nvidia pre-rendered frame disabled). I only need to enable it for leadwerks.
  4. Sadly I still experiencing hitching and jerkiness with the AI events map. (I'm using GTX970 and I72600k. Shouldn't be a problem with my setup. Set the resolution to 1920x1080,window.FullScreen, Lighting quality to 2, vsync on, msaa=2 At the place where there is a decal on the floor, go near the stair and try to rotate( pressing A or D) while looking at one of the stair pole. Got serious hitching and jerkiness. Reported it last month to Josh. It felt like the stair is having an earth quake or something. There is no way to actually record this since it will capped with 60fps while recording with shadowplay and the jerkiness is gone while recording. One quick solution for me is in Nvidia control panel, set "Maximum pre-rendered frames" to 1. It almost solved the problem with leadwerks game or demo. @Josh is there a way for you to implement this("Maximum pre-rendered frames") within leadwerks ?
  5. Is there a speed difference between those two ? How much speed difference would you expect ?
  6. Wohoo. I'm impressed with leadwerks community. I wonder why I left Leadwerks last year.. Thank Brutile. It works, sorta. I think I get it now. Need few tweaks. Thanks again.
  7. Anybody still have a copy of the shaders ? Can you please share it again ? I Thanks
  8. @gamecreator thanks for the suggestions. But still it would be nice to have the control on main screen and not having to go into Tools->Options->Viewports everytime I want to slow down or speed up the camera. Sometimes I want to move around the map to see If I missed something. Speed up or slow down button or options on the main screen would really help. There is still a lot of space on the toolbar.
  9. I'm currently testing a large terrain (4kx4k), but in viewport it is hard to see the terrain since it is clipping everywhere. I can see the water but not the terrain. So It is kinda weird. https://dl.dropboxusercontent.com/u/65841566/Terrain%20view%20distance.jpg I already set the terrainquality to 2. world:SetTerrainQuality(2) Is there a way to change the max view distance of the terrain on viewport ?
  10. Like the topic title said. Please make them available on the main screen It really hard to speed up or down the camera if you have a large terrain or level.
  11. @Josh Example ? If I want to limit it to 30fps or 60fps ?
  12. @lxFirebal69xl For the number two bug, the screen stretches too much or something. I think I have the some problem when playing your demo few weeks ago. Forgot to report it to you and Josh. Sorry. It could be because of nvidia DSR. Somehow it does not play nice with Leadwerks or your game. If the user installed NVIDIA Geforce Experience, it will sometimes enabled DSR automatically. So the user does not even know that it is even enabled. Also I'm using dual monitor setup (extended). Might be the cause of the problem also ? To fix this issue currently is disable DSR from NVIDIA control panel. Hopefully Josh can replicate and fix this officially without user need to disable DSR from NVIDIA Control Panel. (If it is Leadwerks problem and not your script or something) **I just tested this again to confirm. Yes It is fixed with DSR disabled.
  13. @genebris I understand, but not every user like to play their game with vsync off.
  14. Yeah. Do a little digging and found out about Time:Step() . If i added this before Time:Update() , the stuttering is mostly gone. It is now smooth when rotating around object with vsync on.. But adding a Frame lock or frame limit manually like 30 , 60 or something might be better. For example I want to lock it to 30 or 45, I dont think this is possible for now unless using third party tool.
  15. Adding Time:Step() before Time:Update() in the Main.lua will solve this micro stuttering and jerky issues for my case. http://www.leadwerks.com/werkspace/page/api-reference/_/time/timestep-r501 Well you learn something new everyday.. So I guess when published our game, we can let the user to have the option to turn off frame cap or not this way ? Or there is more elegant way to do this ?
  16. I would like to request frame limiting or frame smoothing built into the engine. Currently I and others encounter these strange bug , stuttering or jerkiness when rotating or when looking at certain angle with flash light http://www.leadwerks.com/werkspace/topic/9182-frame-drops-when-rotating-camera/page__st__20 and this http://www.leadwerks.com/werkspace/topic/15387-leadwerks-42-rc4-flashlight-causes-alot-of-performance-hit/ Frame limiting based on user monitor refresh rate or even let user define their own preference would be a cool features to make leadwerks game smooth and not jerky or stutter. My current solution is to install MSI afterburner and set the frame limit manually to 60 (based on my monitor refresh rate) would be great if this is built into the engine especially when vsync is on.
  17. @reaper2259 it is as default as what is in the example. So I assume Josh already make the optimization. @Josh Found the problem and a short term fix. Install MSI Afterburner and in the Rivaturner Statistic Server, Set the frame limit to 60 (To my Monitor refresh rate). Solved my problem with the flashlight and rotating around object microstuttering. Actually my fps when rotating is 60fps but somehow it is not smooth and jerky. Limiting the frame to 60 in Msi afterburner solved this. The jerky or stuttering happens even when Vsync is on in the Main.lua. I think I know why my friends that is using higher performance card (980ti) said that leadwerks game is not smooth also. I hope Josh can come out with some sort of targeting frame rate settings or frame rate smoothing or something. I suspect user with higher GPU speed may see this stuttering effect more. I would like to request some sort of frame smoothing or frame limiting features built into the engine if possible.
  18. Found the problem and a short term fix. Install MSI Afterburner and in the Rivaturner Statistic Server, Set the frame limit to 60 (To my Monitor refresh rate). Solved my problem with the flashlight and rotating around object microstuttering. Actually my fps when rotating is 60fps but somehow it is not smooth and jerky. Limiting the frame to 60 in Msi afterburner solved this. The jerky or stuttering happens even when Vsync is on in the Main.lua. I think I know why my friends that is using higher performance card (980ti) said that leadwerks game is not smooth also. I hope Josh can come out with some sort of targeting frame rate settings or frame rate smoothing or something. I suspect user with higher GPU speed may see this stuttering effect more.
  19. The problem do exist since i bought leadwerks last year.
  20. Not sure if I should bring back old topic. But is the mouse rotating around object stuttering is a known bug or fixed ? I get a strange stuttering when I try to rotate while looking at the stairs railing in the AI-Event demo. Windows 10 64Bit GTX970 My settings 1920x1080, msaa2, vsync=on,anisotropy filtering=16, fullscreen on. Funny thing is, I want to record and show this to Josh, when I turn on Shadowplay and try to record it, the stuttering when rotating is almost gone. But if I turn off recording, the stuttering is back.
  21. Flashlight will dropped performance from 60 to 43-48ish when it is on, is normal ? The framedrop is steady, it is not just dropped at certain time and coming back up. It will stays at the fps until I move the mouse or look at other angle.
×
×
  • Create New...