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tumira

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Blog Comments posted by tumira

  1. Will it be in Leadwerks 4 , Leadwerks 5  Or Turbo ? To be honest I'm a bit confused with current roadmap. Maybe you could write up a new detailed blogs on current roadmap ? What can we expect in Leadwerks 4, Leadweks 5, Turbo ? Will there be any discount ? No more steam ? Subscription based pricing ?

    Thanks. Good job on the new improvement.

    • Upvote 1

    Leadwerks 5 Beta Rollout

    2 hours ago, Josh said:

    I am not forgetting.  I have seen a million of these come with huge fanfare and big announcements and then they quietly disappear into the night after that.  If it was good, they would charge money for it.  Leadwerks 5 will cost money because you can't get anything like it anywhere else.  The architecture I have designed will make your games run faster than anything else possible.  In fact, nothing else can possibly be faster because Leadwerks 5 is like a space-time warp of the fabric of the universe.  At least, it will seem that way when you are using it.

    Combine that with our ease of use (smart pointers and a new editor will make it even better) and new Leadwerks hyperrealism for VR, and Leadwerks 5 will be like using an advanced alien civilization's game development tools.

    Are you watching too much scifi movies or series :lol: ? Anyway I would wait for Leadwerks 5 to be released first then I will decide which is better for me to proceeds. I think that is a fair thing to do.

    Leadwerks 5 Beta Rollout

    You guys forgetting about open source and free game engines. I think Godot 3.1 is going to be a killer engine(with updated 2D and 3D). There is also banshee game engine, atomic , lumix and etc. When leadwerks 5 is released I'm seriously going to compare which is better and I honestly kinda hate subscription based pricing. I'm not going to have any loyalty to any product or brand. I will switch and use which product that is suitable for me in terms of cost, features wise and etc.

     

    • Upvote 1

    Version 4.4 beta updated

    Nice. What about the frame drops for the FPS Weapons DLC pack ? It may be the same with version 4.3. I just noticed it while testing 4.4beta. Anyway is it possible for you to improve the FPS scripts regarding this ? For example in FPSWeapons.map.

     

    No weapons -333fps

    After collecting all 5 weapons - 130fps

     

    My setup

    I7 2600k

    GTX970

    1920x1080 2aa, lightquality=2, af=16, fullscreen.

     

    Should I make a bug report on the frame drops ? or is normal ?

    Version 4.4 beta updated

    Awesome updates. Some feeback

    1)In the AI and Event map, while walking up the stairs it felt kinda more bouncy than previous version.

    2)I think there are some light flickering or glitches. Will report after more testing.

    3)I noticed that the FPS Weapons dlc pack, it will cost more frames when you are collecting more weapons ? The fps will drops more as you are collecting more weapons. Is this normal ?

  2. I suspect your imported heightmap results in a terrain above 0 on the Y-axis. LE as far as I can remember has never let you go below 0 with terrains. Only suggestion is for you to increase the altitude of your landscape prior to creating your lake.

     

    So for newly created flat terrain, I need to

    1)increase the height by using sculpt tool for the whole terrain.

    2)Flat the whole terrain again using the flatten tool

    3)Change to sculpt tool back and press CTRL+mouse to carve a lake

     

    This is the correct way to make a lake for newly created terrain without heightmap ?

  3. I know. But it sure is a really big hit. When I extended the Scifi engine level map a bit. Make it a really long corridor and added few point lights (static shadow). The frame rate is only 60fps for MSAA4 and 100fps for MSAA2.

    This is no AI, no post processing effects.

     

     

    I will play around with the point light and see.

  4. Performance is slower compare to the first 4.3beta. The first 4.3beta I can put 25 crawler and let all of them chase me and the performance is still 60fps. Now it slows down to 40fps. With zombies it slows down to 20fps. Did you revert the performance optimization from previous build ? I think the first 4.3beta is the best performance compare to newer version.

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