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Posts posted by aiaf
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I think you should continue with lua and finish the game.
One disadvantage of c++ can be the build times.
You will be much faster to experiment in game with lua.
Depends on what is your goal.
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Would have liked to try early access but ill have to wait for the platform support.
My legendary testing skills will not be used yet
So nvm me ill continue to lurk around.
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Im disappoint i don't see anything about linux support on the Introduction page.
It will be there in the version 1 of the engine ?
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I would like to help testing, but only linux i ditched windows completely.
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My opinion is multiplayer should be available as plugin not built in the engine.
Keep engine lean and mean and good at what it does, not feature bloat.
I understand the need for some of the features above of course.
I did some multiplayer with Leadwerks used POCO c++ libs with no problems.
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I think yes Steam can help.
Having a website + forum/discord and manage to create a community would be great.
Imo you will need to think at the target audience, very much depends on the game type.
Make something people will recognize and easy to play,some nice features, (good ui) otherwise your into trouble.
My experience is i made 2 games that are really original and they got buried by steam.
Very little sales.
My puzzle game is so awesome and one of a kind that it hurts nobody plays it.
But yeah i have no idea what makes a game successful , maybe is good just marketing + game type people are familiar with,
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Not going to happen unfortunately, Its not like he has any control over it, just the kernel.
A bit too many distros each with its competing way to install packages
i really only care i have the latest development toolchains/tools and it works out of the box.
But things are going in the right direction if you look back how it was in the 90s.
The closest things to a standard are Debian/Ubuntu, Redhat and Android.
Latest in the chain is Valve which created SteamOs based on what they decided is best for them ArchLinux.
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I recommend to try Fedora linux really good environment for development.
Latest gcc/clang compilers and tools.
But if you plan to use leadwerks you will need to stick with ubuntu or keep an ubuntu vm.
Leadwerks static library is unusable on newest compilers because of an abi change in gcc 5 if i remember well.
And we are on gcc 12 now , so waiting for Ultra
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Being for couple of years in the community i like following people/projects and the engine development.
And yes was a bit annoyed about Leadwerks and complete lack of fixes but at least i understand why, Ultra is a step in the right direction.
If subscription means fixes and updated tech im fine with that.
But want to add this plan is not that friendly to hobbyists or indies not making money yet.
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The compiler inserts the function body in place where the inline function was called.
This can be used to remove overhead of function call,
but the inline is just a hint for the compiler, may happen or may not happen.
More details in here:
https://docs.microsoft.com/en-us/cpp/cpp/inline-functions-cpp?view=msvc-170
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This looks epic, and just confirms that i have no skills at modeling, texturing. So i will stick to puzzle and programmer games Cant wait to play this
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Structura was released in 2021
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Just use blender
Usually there is some metadata stored in the file format , and if its some closed format you have no idea what they store in there.
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I think opencv has wide use:
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Paint applications:
Inkscape https://inkscape.org/
Modelling applications:
Wings3d http://www.wings3d.com/
Sound:
Audacity https://www.audacityteam.org/
Video editor:
3D models:
2D art:
Free models, materials for blender:
Video recorder/stream:
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Maybe make a vector of booleans that represent the states of all the checkboxes.
Or add your checkboxes in an array of widgets and iterate over that for the state.
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Thanks
alphaInitial = alphaInitial - (0.003 * Time::GetSpeed());
I leave it here in case someone need in future.
Here are some values of the Time::GetSpeed() on my machine:
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20.36
11.74
9.59
6.295
4.6775
3.80875
3.43438
3.21719
3.07859
3.0693
3.00465
3.12232
3.21116
3.07558
3.06779- 1
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context->SetColor(0.0, 0.0, 0.0, alphaInitial); context->DrawRect(0, 0, context->GetWidth(), context->GetHeight()); if (alphaInitial > 0.1) { alphaInitial = alphaInitial - 0.005; }
I need another way of doing this fade that is not dependent on machine speed,
Want this fade to take 3 seconds no matter the machine is running on.
Any idea how to do this ?
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Look like certificate expired.
You can still see the site if you accept the security exception.
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Most of the things are in the documentation here:
https://www.ultraengine.com/learn/?product=appkit
and search in top right for LoadColorScheme
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Think your best bet will be leadwerks at least until Ultra Engine will be out.
Because is easy to use and flexible enough.
Here are other options:
Rendering engine called OGRE , but is very large and complex.
Irrlicht Engine , old but looks simple enough.
raylib , this one seem to match your requirements.
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Yeah wayland is here to stay most large distro have it debian 11, ubuntu 21.04, fedora 34 , opensuse.
But no need to bother about it , has the X compatibility in it.
Poll: Next Steps
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Linux build