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  1. Am I the only one having a problem with it? I paid for it but none of the assets are showing up in the engine EDIT: Nevermind, I didn't realize I had to go into the workshop in the engine and install it.
  2. Sweet! Really looking forward to this, always wanted to know how to make AI with weapons
  3. Just had a few questions regarding Weapon sizing and animation FPS. First, when importing a weapon and getting it all set up, how small should the weapon be? What I mean is if it is too big when playing in-game the model will go though the walls, so I just wanted to know if there is a general size recommendation or if it's just trying till it works. Second, when it comes to animating a weapon, what fps should I be focusing on? I use Blender to animate and I use 30 FPS to view the animations. That's about it thank you for any help
  4. Yeah I could, but personally I love the look and feel of a dynamic scope
  5. Just had a question with whether it is possible to make a dynamic scope for a weapon using the Camera Entity. I have the camera mounted in front of the scope of the weapon in the prefab and set the Render target on the scopes .tex. Inside the editor it seems to be working but in game the scope is just black. I have no idea if this was at all possible just gave it a shot. Any ideas would be awesome!
  6. Awesome, I applied the changes to my script and it works! Thank you very much!
  7. I've fixed the problem with that, It required me to change in the code self.entity:SetCharacterControllerAngle(0); to self.entity:SetCharacterControllerAngle(180); But now the npc faces the wrong way the entire time
  8. Yes it is the standard script with changes to damage, health, and speed only I was just messing around with it and found that it was in the code self.entity:SetCharacterControllerAngle(0); I added that following a link from a comment on this thread but I had it set to 0 cuz when it's at 180 the npc gets close to me and attacks but it's facing the wrong way the enter time.
  9. Thank you, the alternative method worked and it's pretty straight forward. Now the only issue I'm having is the npc teleports or bounces away when it gets close to me.
  10. I've tried that, the npc faces the right way but once it gets close enough to me it kind of bounces away and comes after me again. I've taken a look into the ai map to see how it works and I tried to recreate it with mine but still nothing Here's the code for the npc import "Scripts/AnimationManager.lua" import "Scripts/Functions/GetEntityNeighbors.lua" --Public values Script.health=150--int "Health" Script.enabled=true--bool "Enabled" Script.target=nil--entity "Target" Script.sightradius=30--float "Sight Range" Script.senseradius=2--float "Hearing Range" Script.teamid=2--c
  11. I'm not sure but I'm guessing that's referring to the scrips for the npcs? My npc scrips are copies of the original crawler script with a few changes if that helps at all.
  12. Hello there, I have been messing around with Leadwerks and have made new npc's and created new scrips for those npcs and it all works well they move, attack me, and such however I can't seem to kill them. When I try to shoot them, it just goes right through them and I cant seem to figure it out. Second issue, when they come after me they are always looking away, I have the Character angle at 180 but when I turn it to 0, once they get near me they kind of just bounce away not sure why. Any help is much appreciated and thank you.
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