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DooMAGE

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Posts posted by DooMAGE

  1. 1 hour ago, karmacomposer said:

    We need a kick *** ocean and water shader with waves, foam, underwater effects and caustics, etc.

    Please make that a reality. I know there is already buoyancy, so great water would really help.

    Mike

    I agree. would be so much easier to convert Lone Water to Ultra :)

  2. 6 hours ago, klepto2 said:

    the Terrain samples work, but it seems that the pbr properties have no effect to terrain materials, they are too refective. Do you have there some hardcoded values for experimenting as well?

    image.thumb.png.1be715056fa85d88a106b210f7e49ebe.png

    Wow! This is water simulation in Ultra Engine?

    • Haha 2
  3. Hello guys,

    I'm taking a look at the official product page for LE5 here: https://www.leadwerks.com/5
    Anyone know if this page shows everything we can expect for the new engine?

    I mean for example, there is no mention of the flowgraph in there, will LE5 feature something similar?

    Would be nice to have a FAQ thread all about LE5 and the planned features we can expect at release :)

    Looking foward to try the new engine.

  4. On 12/24/2019 at 7:14 PM, Temoc said:

    I must be doing something wrong, i have "the zone.map", but it is empty.

    In project manager i create a new project, then in marketplace i go into workshop, select the dlc tab, and install "The Zone".

    I get all the assets, but "the zone.map" is empty.

    Sorry but i am new to leadwerks  .

     

    did you found a solution? is the dlc map really empty? 

  5. Hello,

    Looks like when you have AMD's VSR (Virtual Super Resolution) or NVIDIA's DSR (Dynamic Super Resolution) enabled, the game will use the MAX virtual resolution and not the monitor's native resolution. This causes some systems not be able to run the game and/or getting stuck on a black screen.

    The engine also tries to run the game on boths monitors systems with dual monitor setup.

    We have earlier reports of this issue:
    https://www.leadwerks.com/community/topic/15422-a-demons-game-issues-found-thus-far/?do=findComment&comment=103407
    https://www.leadwerks.com/community/topic/15913-my-first-demo/?do=findComment&comment=105871

    And now some users from itch.io is reporting to me the same issues on my released game :/

    I'm trying to bypass this by code, but no sucess so far.
     

     

    • Upvote 1
  6. On 29/03/2017 at 10:44 PM, tumira said:

    Got a problem with my dual monitor setup with nvidia DSR enabled. The game will uses the max DSR resolution and not the native resolution and uses both monitor. Im using 2 1920x1080 monitors with DSR enabled.

     

    Got the same problem with A demons game. Need to disable DSR for it to work correctly.

    I did a demo of my latest project and some users with NVIDIA's DSR enabled got the same error.
    When you have some spare time, can you please take a look into this @Josh ? :)

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