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Posts posted by DooMAGE
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What would be the advantages of C# over C++ and Lua?
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Flowgraph is awesome, I hope this feature come back in Ultra Engine. 😶
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While we wait for the new editor, how one can make maps/levels for Ultra?
Perhaps using the LE Editor and then import the .map by code using C++? Right?
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Oh man, I miss the Leadwerks Games Tournament.
Maybe after Ultra releases, we can have a new friendly game contest.Good luck Alienhead
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Impressive work, congrats!
What netcode system are you using? ENET?
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I get that the game launcher is dead, but what happened to its replacement?
https://www.leadwerks.com/games
I'm getting 404 error.
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1 hour ago, Lethal Raptor Games said:
Actually I'm under the impression that it will be more documented and supported than LE4.
that would be great
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did some more tests with your shader, loving the screen effect.
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Thank you so much @havenphillip I'll try your latest version.
More shaders would be great, let's hope Josh make LE5 compatible with LE4 shaders -
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Hello guys,
I'm taking a look at the official product page for LE5 here: https://www.leadwerks.com/5
Anyone know if this page shows everything we can expect for the new engine?
I mean for example, there is no mention of the flowgraph in there, will LE5 feature something similar?
Would be nice to have a FAQ thread all about LE5 and the planned features we can expect at release
Looking foward to try the new engine. -
I would like to know this too
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Would be nice to have a native function like OnMouseKeyUp and OnKeyUp on the engine. Maybe in LE5?
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On 12/24/2019 at 7:14 PM, Temoc said:
I must be doing something wrong, i have "the zone.map", but it is empty.
In project manager i create a new project, then in marketplace i go into workshop, select the dlc tab, and install "The Zone".
I get all the assets, but "the zone.map" is empty.
Sorry but i am new to leadwerks .
did you found a solution? is the dlc map really empty?
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Anyone else tried to do a Mirror reflection in your game? Tried "Camera render target" but it looks weird
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Thats a great alternative
Can you set to run the game in fullscreen too?
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Hello,
Looks like when you have AMD's VSR (Virtual Super Resolution) or NVIDIA's DSR (Dynamic Super Resolution) enabled, the game will use the MAX virtual resolution and not the monitor's native resolution. This causes some systems not be able to run the game and/or getting stuck on a black screen.
The engine also tries to run the game on boths monitors systems with dual monitor setup.
We have earlier reports of this issue:
https://www.leadwerks.com/community/topic/15422-a-demons-game-issues-found-thus-far/?do=findComment&comment=103407
https://www.leadwerks.com/community/topic/15913-my-first-demo/?do=findComment&comment=105871And now some users from itch.io is reporting to me the same issues on my released game :/
I'm trying to bypass this by code, but no sucess so far.
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A little game that will be released very soon, using some of the latest features of LE 4.4
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On 29/03/2017 at 10:44 PM, tumira said:
Got a problem with my dual monitor setup with nvidia DSR enabled. The game will uses the max DSR resolution and not the native resolution and uses both monitor. Im using 2 1920x1080 monitors with DSR enabled.
Got the same problem with A demons game. Need to disable DSR for it to work correctly.
I did a demo of my latest project and some users with NVIDIA's DSR enabled got the same error.
When you have some spare time, can you please take a look into this @Josh ? -
1 hour ago, jen said:
Try printing the line number after every 5 line of codes or so and see at which line number the game stops. You should be able to determine the breakpoint by doing that.
so the debugger is not working for you too?
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17 minutes ago, randomdude said:
He already posted the script but the update deleted his work.
Please Josh
Anyone saved it?
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that would be great
Shader Effects
in Suggestion Box
Posted
I agree. would be so much easier to convert Lone Water to Ultra